Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [developer] Sep 23, 2016 @ 7:57am
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
Last edited by Timotei~; Oct 6, 2016 @ 8:25pm
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Showing 1-15 of 639 comments
artfulmonster34 Sep 25, 2016 @ 8:39am 
how do i build it :steamsad:
Timotei~  [developer] Sep 25, 2016 @ 9:15am 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
KSchoes Sep 27, 2016 @ 6:04pm 
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
Last edited by KSchoes; Sep 27, 2016 @ 6:04pm
Timotei~  [developer] Sep 27, 2016 @ 6:29pm 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
KSchoes Sep 27, 2016 @ 7:44pm 
Originally posted by Timotei~:
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
cloud9landscape Sep 28, 2016 @ 8:36am 
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

Last edited by cloud9landscape; Sep 28, 2016 @ 8:48am
Timotei~  [developer] Sep 28, 2016 @ 8:51am 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
Last edited by Timotei~; Sep 28, 2016 @ 8:54am
cloud9landscape Sep 28, 2016 @ 9:03am 
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [developer] Sep 28, 2016 @ 9:15am 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
Last edited by Timotei~; Sep 28, 2016 @ 9:18am
cloud9landscape Sep 28, 2016 @ 10:27am 
yes
Timotei~  [developer] Sep 28, 2016 @ 10:46am 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
cloud9landscape Sep 28, 2016 @ 10:56am 
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [developer] Sep 28, 2016 @ 11:43am 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
Last edited by Timotei~; Sep 28, 2016 @ 11:43am
cloud9landscape Sep 28, 2016 @ 12:36pm 
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
Last edited by cloud9landscape; Sep 28, 2016 @ 12:40pm
Timotei~  [developer] Sep 28, 2016 @ 12:48pm 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
Last edited by Timotei~; Sep 28, 2016 @ 12:56pm
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