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Zgłoś problem z tłumaczeniem
The insanity goes away with time. I should change the description to be more obvious.
Insanity has five stages.
-----------------------------------
1. Initial (Tension)
Pain Boosted 130%
Consciousness +5%
Hearing +5%
Moving +5%
Manipulation +5%
-5% Mood (Tense)
2. Minor (Anxiety)
Pain boosted 150%
Consciousness +10%
Hearing +10%
Moving +10%
Manipulation +10%
-5% Mood (Anxious)
3.Major (Paranoia)
Talking -15%
Hearing +15%
Moving +15%
Manipulation +15%
Psychotic wandering will happen within a 9 day cycle
-10% Mood (Paranoid)
4. Severe (Madness)
Consciousness Max 80%
Talking Max 30%
Hearing -40%
Moving +25%
Manipulation +25%
Psychotic wandering will happen within a 5 day cycle
-0% Mood (Gone Mad)
5. Extreme (Insanity)
Consciousness Max 50%
Talking Max 0%
Hearing -40%
Moving +30%
Manipulation +30%
Berserk will happen within 12 hours
Life threatening.
Will die within 10 day period.
-0% Mood (Gone Insane)
Insanity clears up over time. Around 10% per day. I will be adding journals in the Industrial pack. If your character writes a journal or diary entry, they will double that percentage of lowering their insanity. I'm also considering strait jackets to hold people who are insane in safety until the insanity passes.
I've been feeding them strange meals as my colony is on a permanent winter world and I didn't have enough veggies for kibble. I wrote a long message about how this was a game breaker for me than I read this.