ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
ExileAcid  [udvikler] 29. okt. 2016 kl. 19:54
Change Damage Properties to stone by INI
Server owners can now if they choose to, change the default damage properties from metal to stone. In order to change the damage properties to stone you need to add the following lines into you GameUserSettings.INI.

[CastleModifiers]
IsPrimitive=True

THIS LINE ONLY NEEDS TO BE ADDED IF YOU WANT THE DAMAGE TYPE TO CHANGE STONE. If you do not add the line the damage properties will be metal as default
Sidst redigeret af ExileAcid; 31. okt. 2016 kl. 10:53
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LuckyBastard 20. nov. 2016 kl. 5:54 
Hi it doesnt work for me ...... here a part of my game ini


[/script/engine.hud]
DebugDisplay=AI
DebugDisplay=collision

[CastleModifiers]
IsPrimitive=True

[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams=true
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Scope_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FlareLauncher_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=10,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FlareLauncher_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=10,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Campfire_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneHatchet_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ClothBoots_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneWallWithWindow_C",EngramHidden=false,EngramPointsCost=11,EngramLevelRequirement=25,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodWindow_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=25,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinPants_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinShirt_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinHelmet_C",EngramHidden=false,EngramPointsCost=16,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WaterJar_C",EngramHidden=false,EngramPointsCost=12,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Stego_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ClothHelmet_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneTrapdoor_C",EngramHidden=false,EngramPointsCost=8,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneWindow_C",EngramHidden=false,EngramPointsCost=8,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinGloves_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinBoots_C",EngramHidden=false,EngramPointsCost=14,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodSign_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CropPlot_Large_C",EngramHidden=false,EngramPointsCost=14,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Ptero_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Sarco_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HideSleepingBag_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Ankylo_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Mammoth_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=40,RemoveEngramPreReq=false)
ExileAcid  [udvikler] 20. nov. 2016 kl. 9:46 
@Beaver-T

As stated in the instructions above this code gets pasted into your "GameUserSettings.INI".

NOT "Game.INI"

"Game.INI" > Crafting Cost Modifier

"GameUserSettings.INI" > Damage Modifier

Its an easy mistake to make I grant you. :)
Sidst redigeret af ExileAcid; 8. feb. 2017 kl. 14:22
LuckyBastard 20. nov. 2016 kl. 19:37 
THANKS!
····· 25. nov. 2016 kl. 3:37 
Hello, any way you can add a function to increase HP of all your structures by a value? Like 1.0 is Default, 2.0 is 2x HP, etc?
Gamble509 17. feb. 2017 kl. 9:10 
If you change the damage property to stone does it keep the same amount of HP or will that change to the HP of Stone?
ExileAcid  [udvikler] 17. feb. 2017 kl. 9:49 
@Undying~Lurch

Yes, vanilla stone and metal parts have the same HP values by default, metal just has a higher resistance to damage. :)

Changing the castle parts damage properties to stone essentially makes them the same stats as vanilla stone structures, they will have the same HP amounts with a lower resistance to damage :)
Sidst redigeret af ExileAcid; 17. feb. 2017 kl. 9:52
Gamble509 17. feb. 2017 kl. 11:52 
awesome. im fairly new to running (helping run) a server. but we refuse to not have this mod lol. cant wait for the next update!
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