ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Zeppenwolf Feb 10, 2019 @ 5:09pm
Blueprints for higher tier CKF weapons?
Are there BP's for higher tier CKF weapons? Admin summonable?
Last edited by Zeppenwolf; Feb 10, 2019 @ 5:15pm
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Showing 1-2 of 2 comments
Jax Baxter Feb 17, 2019 @ 2:53am 
Any info if they drop in beacons?
DjFrost Feb 20, 2019 @ 4:28pm 
I have never found a way to get them to drop in beacons, but, you can make a storage box and leave it unlocked and add a blueprint, if you want otehrs to be able to find them. as far as getting a bp spawned in, you have to modify the spawn code a little.

for example:
this is a normal spawn code for basic sword.
cheat giveItem“Blueprint'/Game/Mods/Castle/Equipment/Melee/Sword/Saxon/PrimalItemWeapon_CKF_SaxonSword.PrimalItemWeapon_CKF_SaxonSword'” 1 1 false

Change the first number to 100 for highest quality, and change false to true.

cheat GiveItem “Blueprint'/Game/Mods/Castle/Equipment/Melee/Sword/Saxon/PrimalItemWeapon_CKF_SaxonSword.PrimalItemWeapon_CKF_SaxonSword'” 100 1 true

and that should spawn a bp. changing the second '1' will change the number of bps spawned in.

I think i got that right, i will have to double check though. If you look up the basic admin command list on the ark wiki page, you will be able to see how the values change different aspects of the spawns. Especially helpful for spawning creatures as you can set levels, and spawn distance.
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Showing 1-2 of 2 comments
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