ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Elle Aug 25, 2017 @ 12:29pm
Hiding Weapon Engrams
Hello,

I'm looking for help disabling the weapons engrams in the .ini files. I love the mod but I like to use it in PvP, and I find it easier to keep PvP balanced without the new weapons. I found the list of CKF_Warfare_Engrams, and the Custom engrams pastebin (which doen't have the new weapons added) and used this information to create my own .ini code for the specific weapons I don't want.

However, I am having trouble achieving my goal.

Example:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Dagger_C",EngramHidden=true,EngramPointsCost=1,EngramLevelRequirement=35,RemoveEngramPreReq=false)

This does not hide the engram as desired. The best I've managed to do is have the engrams show up, and not be learnable? Which would be fine, if it was JUST the engrams I specificed. However, the Pyre, Trebuchet, etc that I DO want, aren't learnable either?

What am I doing wrong?

Thanks.
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CatDeMeow Apr 4, 2018 @ 11:06am 
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Dagger_C",EngramHidden=true,EngramPointsCost=9999,EngramLevelRequirement=1000,RemoveEngramPreReq=false)
Elle Apr 4, 2018 @ 11:04pm 
Thanks! I did post this 7 months ago and have since figured it out, but hopefully people with the same question get help.

The issue on my end was, that if I didn't put the level requirement and level that the item was SUPPOSED to be in the ini (as opposed to everyones' 9999 and 1000) it wouldn't work. By inputting the correct, normal levels and engrams that each item is supposed to have I fixed my issue. If that makes sense.
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