ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Tenna Jul 1, 2017 @ 12:24pm
Ceiling Snap points off
http://steamcommunity.com/sharedfiles/filedetails/?id=961084620

http://steamcommunity.com/sharedfiles/filedetails/?id=961372163

http://steamcommunity.com/sharedfiles/filedetails/?id=961372326

When they snap naturally, when you go across, you get this gap when going across. If you snap to walls going across, does same thing. Or there are two snap points and there is a little gap between each floor.
Last edited by Tenna; Jul 1, 2017 @ 12:38pm
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Showing 1-3 of 3 comments
It's just the way ark works with deciding which things (walls, ceilings, ramps, etc) to attach to, and - yes - it's annoying. They added the 'Q' key, a while back to help, some, though. I was able to get mine to line up by using 'Q' to rotate through the placements.

(The REAL annoyance is when you use 'Q' to rotate through the placements and the system STILL tries to help you and places it in a different spot. They need to get RID of the placement assitance and just let us use the 'Q' and 'E' keys for placement locations/rotations.
Eightbit Aug 17, 2017 @ 1:31pm 
I can't get mine to place without a gap even *when* I'm using 'q' to control the placement. I love the mod, but I wince every time I walk throuhg a room where there are lines of sunlight on the fllor because the roofing tiles won't cover the whole room.
Azdahag Aug 18, 2017 @ 5:28am 
Normaly this should not happen if you build with CKF Parts ONLY.
However it does happen if you mix CKF with vanilla or S+ parts (e.g. foundations).
Is is a known behaviour but is not considered a bug as ExileAcid stated in this thread: http://steamcommunity.com/workshop/filedetails/discussion/764755314/1326718197227958468/
Last edited by Azdahag; Aug 18, 2017 @ 5:33am
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