ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Varunea Apr 8, 2017 @ 6:17pm
Constant crashing when trying to download this mod and ONLY this mod
Title says my problem pretty much, im not sure what to do, ive done file validations, uninstalled EVERY single mod and reinstalled one by one, keeps popping up with this one in particular... any help would be appreciated.

Assertion failed: PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 348]



VERSION: 256.33
KERNELBASE.dll!UnknownFunction (0x00007ff9df587788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff63a7bb698) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff63a7bbc35) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchive::SerializeCompressed() (0x00007ff63a7d2e25) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\serialization\archive.cpp:349]
ShooterGame.exe!FModUnZipAndCopyFileVisitor::Visit() (0x00007ff63beaab34) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\steamworkshop.cpp:117]
ShooterGame.exe!`IPlatformFile::IterateDirectoryRecursively'::`2'::FRecurse::Visit() (0x00007ff63a731182) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:36]
ShooterGame.exe!FWindowsPlatformFile::IterateDirectory() (0x00007ff63a7f0817) + 710 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformfile.cpp:281]
ShooterGame.exe!`IPlatformFile::IterateDirectoryRecursively'::`2'::FRecurse::Visit() (0x00007ff63a73119e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:41]
ShooterGame.exe!FWindowsPlatformFile::IterateDirectory() (0x00007ff63a7f0817) + 710 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformfile.cpp:281]
ShooterGame.exe!`IPlatformFile::IterateDirectoryRecursively'::`2'::FRecurse::Visit() (0x00007ff63a73119e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:41]
ShooterGame.exe!FWindowsPlatformFile::IterateDirectory() (0x00007ff63a7f0817) + 710 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformfile.cpp:281]
ShooterGame.exe!`IPlatformFile::IterateDirectoryRecursively'::`2'::FRecurse::Visit() (0x00007ff63a73119e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:41]
ShooterGame.exe!FWindowsPlatformFile::IterateDirectory() (0x00007ff63a7f0817) + 710 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformfile.cpp:281]
ShooterGame.exe!`IPlatformFile::IterateDirectoryRecursively'::`2'::FRecurse::Visit() (0x00007ff63a73119e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:41]
ShooterGame.exe!FWindowsPlatformFile::IterateDirectory() (0x00007ff63a7f0817) + 710 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformfile.cpp:281]
ShooterGame.exe!IPlatformFile::IterateDirectoryRecursively() (0x00007ff63a731158) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\genericplatform\genericplatformfile.cpp:45]
ShooterGame.exe!FDecompressAndCopyModTask::DoWork() (0x00007ff63beac34b) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\steamworkshop.cpp:213]
ShooterGame.exe!FAsyncTask<FDecompressAndCopyModTask>::DoThreadedWork() (0x00007ff63beb73b2) + 9 bytes [c:\svn_ark\engine\source\runtime\core\public\async\asyncwork.h:335]
ShooterGame.exe!FQueuedThread::Run() (0x00007ff63a7470bb) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\hal\threadingbase.cpp:352]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63a8096d6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63a809598) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff9e18e8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9e22f70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9e22f70d1) + 0 bytes [UnknownFile:0]

Crash in runnable thread PoolThread 0
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Showing 1-1 of 1 comments
ExileAcid  [developer] Apr 9, 2017 @ 3:44am 
@Sir Mewington

The cause of this is a .Mod file mismatch, which is pretty rare but fixable. We don't have a complete guide wrote on it yet, but you need to close steam, delete the mod folder with the number 764755314 in your game directory, you also need to delete the .MOD from the same directory.

You then need to also delete the same mod folder from "Steam\steamapps\workshop\content\346110"

That will fix it, this kind of issue happens when a download interruption occurred just as your system was downloading the .Mod installer file which contains the PACKAGE_FILE_TAG referenced above. Refreshing the files in both those location will trigger a clean install :)
Last edited by ExileAcid; Apr 9, 2017 @ 3:44am
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Showing 1-1 of 1 comments
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