ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Internal wires and pipes
hi pleeeeaaaasssseee add internal wires and pipes
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Showing 1-3 of 3 comments
Iron Zerg Mar 20, 2017 @ 4:29am 
I'd honestly rather NOT see another mod duplicate functionality. You can use S+ to add pipes/wires and just hide them. We run a big cluster server, and one issue we're having is how mode bloat with a lot of duplicate functionality can start to hinder performance. We love Castles/Keeps/Forts, but would hope it sticks to it's core, and not overdo it by adding stuff already covered by other mods.
ExileAcid  [developer] Mar 20, 2017 @ 11:05am 
@Blizzardstorms

Powered devices are coming to the mod, such as Grinders, and an "industrial" equivalent to a mortar and pestle and maybe a hoist operated lift. However, they will use rotational energy generated from windmills or waterwheels. The axles snap perfectly to height and width of walls and ceilings meaning they will always be neat and out the way. I will not be swapping to internal wiring and plumbing as I feel this makes things a bit too easy.

Windmill & Millstone, connected with Drive axles.
https://i.gyazo.com/a55286c4095baa0a4a7c0edd793a97a3.gif

Plumbing will also be handled in a similar fashion :)
Last edited by ExileAcid; Mar 20, 2017 @ 12:25pm
Blizzardstorms Mar 25, 2017 @ 1:13am 
Thanx for the reply i agree with you full you have a fantastic mod here it actualy replaced my s+ i just dont like untidy wires and pipes all over lol but i am verrrryyy excited for your windmill etc cant wait
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Showing 1-3 of 3 comments
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