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I've been aware of this since I added the abode cooling, that the sandstorm shows when inside some areas of the structures, I have recently, thanks to some detail provided by another report, found the cause and should hopefully now be able to fix it. :)
Thanks for pointing that out to me, I can change it so that doesn't happen and it will be long hold via the menu wheel instead
Thanks for the feedback :)
I agree the roofs and pillars currently have some odd snapping issues. The roof snap system was set up very early on and aligning snap points at the slanted diagonal angles was more fiddly than I had expected. So where the pillar snap points around ark's vanilla support system.
Since then though I have come up with a new method for the snap layout which I've set up for the new stair parts that coming soon (corners, diagonal rounded, similar to the parts found on in roofs). I'm going to swap the snap method over to the new system in the future. It won't be the next update though as I need to do several runs of tests on the effects of swapping snap on existing structure parts.
The pillar snap points when building upwards will be corrected soon though.
:)
Is anyone else having issues?
Try using a water intake instead of a water tank as the source of irrigation. On some occasions, users have reported that the cooking pot will not irrigate from a water tank and only from an intake. I am yet to figure out why this occurs in some situations, I have used it and tested it with both, but enough reports of this have came in, that I am in no doubt that situation does occur for some currently unknown reason on rare occasions.
General improvements to the fireplace, rotisserie and cooking pot are coming in the next update. I will look more into water tank problem before the next update as well.
@dwells6393
They are the same width for the mod floor and ceiling snap points, however, if you have used non-keep foundations or ceilings in the building it can misalign the walls and leave small gaps. This will be addressed in a future update, but for the time being it is best to use only keep foundations and ceilings as they have a slightly altered lateral snap system (see below). If you have used vanilla floors and ceilings then stick to vanilla floors and ceilings, its only when mixing it occurs :)
https://s13.postimg.org/69njtlm8n/snappoints.png
If it was placed so it demolished an existing wall in the same location, that bug is known about and is getting fixed soon. It has been a difficult bug to track down, as the issue comes and goes making it very hard to replicate reliably and fix. As I said a fix now coming soon. In the meantime it's best to pick up a wall before replacing over it. :)
If the crash happened from just placing the prison wall in the open though, you may have a mod mismatch, if so see our troubleshooting page :)
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/
If that was the case then I would still recommend reinstalling the mod incase it is not installed correctly. Mods do not get checked by steam the same way game files do, so if a download or install interruption happens on a mod, strange things can happen such as crashes.
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/