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Zgłoś problem z tłumaczeniem
The castle Behemoth gate does not give internal insulation at this point :(
When someone disconnects in the mod foundations, when reconnecting appears under the floor and can not go out, just dying or if an admin makes TP.
First instance of this ever happening.
I try to rotate but it does't work. The roof shows outside the house :-(
Hit "E".
Hi Guys just to let you know this issue is back again when placing the fireplace so confirming the post above with this issue. Edited to let you knoiw this is on the ragnorak Map we are finding trying to place up against the walls does not work the same way it did on other maps.Now we have the gap shown in the screen shot above.its as if the collision is a wider area.hope that helps.
Yes, i do. But the roof does not snap in the house direction. Only if i install a ceiling element beside the outer house wall, it snaps in correct direction. Rather weired.
Also the triangle wall snaps very bad.... One direction is ok, to snap in the other it is a adventure.
Fatal error!
VERSION: 258.86
ShooterGame.exe!FD3D11DynamicRHI::RHISetStreamSource() (0x00007ff77ca044e4) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:83]
ShooterGame.exe!SetStreamSource_Internal() (0x00007ff77ca76587) + 103 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rhi\public\rhimethods.h:1406]
ShooterGame.exe!FVertexFactory::Set() (0x00007ff77c9fdc34) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\shadercore\private\vertexfactory.cpp:179]
ShooterGame.exe!TBasePassDrawingPolicy<FNoLightMapPolicy>::SetSharedState() (0x00007ff77db173fb) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.h:662]
ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy>() (0x00007ff77db1631a) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.cpp:359]
ShooterGame.exe!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() (0x00007ff77db094e2) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.h:1076]
ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x00007ff77dacc101) + 365 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.cpp:436]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x00007ff77dad1b81) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:394]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x00007ff77dad1eaa) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:553]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x00007ff77dad3c5c) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1437]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff77dad2666) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:804]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff77dba1186) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff77dbbf502) + 12 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff77c587918) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff77c586acd) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff77ca7e649) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff77ca7ea10) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff77c669db6) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff77c669c78) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd1ad12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd1b8f0d61) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd1b8f0d61) + 0 bytes [UnknownFile:0]
Fatal error!
VERSION: 258.85
ShooterGameServer.exe!AShooterCharacter::GetInsulationFromItem() (0x00007ff7fa4386b3) + 93 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5459]
ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalInsulationValueFromStructure() (0x00007ff7fa438f88) + 28 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5532]
ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalHypothermiaInsulationValue() (0x00007ff7fa436443) + 179 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5349]
ShooterGameServer.exe!UPrimalCharacterStatusComponent::RefreshTemperature() (0x00007ff7fa247a84) + 62 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:1139]
ShooterGameServer.exe!UPrimalCharacterStatusComponent::TickStatus() (0x00007ff7fa244319) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:487]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff7fa223172) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3026]
ShooterGameServer.exe!AShooterCharacter::Tick() (0x00007ff7fa42656b) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3200]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7fb14f8be) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7fb14e237) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7fb3df0a0) + 30 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7fabc6135) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7fabc5a5d) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7fabc77ba) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7fb3d99de) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7fb3dd26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff7fb2a98f3) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7fb2ab100) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:1201]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7fb20ca5f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\gameengine.cpp:1150]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7fa161b31) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7fa15d26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7fa162b7a) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7fa162cb0) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fc186b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffff34f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff52654e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff52654e4) + 0 bytes [UnknownFile:0]
It's a small problem with great negative impact :/