ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
 This topic has been pinned, so it's probably important
ExileAcid  [developer] May 19, 2017 @ 1:53am
Bug Reports (March)
Noticed something that slipped through testing? Post it here so it can be noted and fixed.

Thanks :)

The previous bug reports thread has been archived, after 5 months of use the vast majority of bugs on the previous thread have been corrected. The recently posted and in progress reports on the previous thread have been noted onto a google spreadsheet which is worked on between mod updates :)
Last edited by ExileAcid; May 19, 2017 @ 1:59am
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Showing 46-60 of 389 comments
ExileAcid  [developer] Jun 5, 2017 @ 2:36pm 
@Veloxenium [GN]
The castle Behemoth gate does not give internal insulation at this point :(
Veloxenium Jun 5, 2017 @ 3:05pm 
No worries. I am still getting rain inside a room with keep gates. This only happens on the sides of the room. The center of the room that has a keep gate does not get rain. I can provide screenshots if you'd like.
Alpabarda Jun 6, 2017 @ 2:56am 
I have a little bug with the mod.
When someone disconnects in the mod foundations, when reconnecting appears under the floor and can not go out, just dying or if an admin makes TP.
Everlasting.Media Jun 11, 2017 @ 5:01pm 
Fertilized Rex Eggs are falling under Keep Foundations as of last night (6/11/2017)
First instance of this ever happening.

Ihmislehma Jun 13, 2017 @ 1:13pm 
Built the Keep Fireplace and added the grill and cooking pot: Cooking pot did not cook Iguanodon kibble, for example. Just letting you know there might be something to look into here ^^
Ugh Zug Jun 15, 2017 @ 8:51pm 
Not getting snap points for angled battlemenets on angled ceiling tiles, what do~
Pescatore Jun 16, 2017 @ 12:05am 
Villager roof does not snapping correctly.

I try to rotate but it does't work. The roof shows outside the house :-(
Faolan Conall Jun 16, 2017 @ 1:17am 
Originally posted by Pescatore:
Villager roof does not snapping correctly.

I try to rotate but it does't work. The roof shows outside the house :-(

Hit "E".
Flysfree Jun 16, 2017 @ 2:55pm 
Originally posted by Φ╘═════╛Φ:
http://steamcommunity.com/sharedfiles/filedetails/?id=933697881

The firepit can't be placed flush against back walls.
While I can remove the walls then place it so it can become flush, doing so removes the ability to access the fireplace's invintory because it's in a sense obstructed. Can this please be fixed as I hate having to sort out ways to hide the huge gap behind it.


Hi Guys just to let you know this issue is back again when placing the fireplace so confirming the post above with this issue. Edited to let you knoiw this is on the ragnorak Map we are finding trying to place up against the walls does not work the same way it did on other maps.Now we have the gap shown in the screen shot above.its as if the collision is a wider area.hope that helps.
Last edited by Flysfree; Jun 20, 2017 @ 8:35pm
Pescatore Jun 17, 2017 @ 1:21am 
Originally posted by Faolan:
Originally posted by Pescatore:
Villager roof does not snapping correctly.

I try to rotate but it does't work. The roof shows outside the house :-(

Hit "E".

Yes, i do. But the roof does not snap in the house direction. Only if i install a ceiling element beside the outer house wall, it snaps in correct direction. Rather weired.

Also the triangle wall snaps very bad.... One direction is ok, to snap in the other it is a adventure.
alcarazr Jun 17, 2017 @ 9:18am 
I have suffered this crash several times. It always happens when placing a Keep Arrowloop. I'm copying here the crash log in case it helps:

Fatal error!



VERSION: 258.86
ShooterGame.exe!FD3D11DynamicRHI::RHISetStreamSource() (0x00007ff77ca044e4) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:83]
ShooterGame.exe!SetStreamSource_Internal() (0x00007ff77ca76587) + 103 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rhi\public\rhimethods.h:1406]
ShooterGame.exe!FVertexFactory::Set() (0x00007ff77c9fdc34) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\shadercore\private\vertexfactory.cpp:179]
ShooterGame.exe!TBasePassDrawingPolicy<FNoLightMapPolicy>::SetSharedState() (0x00007ff77db173fb) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.h:662]
ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy>() (0x00007ff77db1631a) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.cpp:359]
ShooterGame.exe!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() (0x00007ff77db094e2) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.h:1076]
ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x00007ff77dacc101) + 365 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\basepassrendering.cpp:436]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x00007ff77dad1b81) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:394]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x00007ff77dad1eaa) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:553]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x00007ff77dad3c5c) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1437]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff77dad2666) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:804]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff77dba1186) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff77dbbf502) + 12 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff77c587918) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff77c586acd) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff77ca7e649) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff77ca7ea10) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff77c669db6) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff77c669c78) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd1ad12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd1b8f0d61) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd1b8f0d61) + 0 bytes [UnknownFile:0]
Kham Jun 19, 2017 @ 2:29pm 
Just built some Scaffold Half Arches from the settler bench and noticed that they have incorrect bounding boxes. The high side of the arch acts like there's a pillar on that side and prevents you passing under it.
Last edited by Kham; Jun 19, 2017 @ 2:29pm
-=CommYutzy=- Jun 20, 2017 @ 7:28pm 
Received this crash last night, had to roll the server back because after this crash it just kept give LowLevelFatal's on start up. I should note 3 mods were added within a 24 hour span (hindsight 20/20, yadda yadda I know), but one mod does not add anything that would have an insulation value (eco's RP Decor) and the other no one had built any of the items yet (Ozocraft, we have a small, private server. Was easy to check with all the users). A few users had built quite a few items from this mod, and therefore I suspect this mod to be the primary cause of the crash. Please let me know if you can help, trying to prevent another world corruption!



Fatal error!


VERSION: 258.85
ShooterGameServer.exe!AShooterCharacter::GetInsulationFromItem() (0x00007ff7fa4386b3) + 93 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5459]
ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalInsulationValueFromStructure() (0x00007ff7fa438f88) + 28 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5532]
ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalHypothermiaInsulationValue() (0x00007ff7fa436443) + 179 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5349]
ShooterGameServer.exe!UPrimalCharacterStatusComponent::RefreshTemperature() (0x00007ff7fa247a84) + 62 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:1139]
ShooterGameServer.exe!UPrimalCharacterStatusComponent::TickStatus() (0x00007ff7fa244319) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:487]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff7fa223172) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3026]
ShooterGameServer.exe!AShooterCharacter::Tick() (0x00007ff7fa42656b) + 0 bytes [h:\svn_ark_ragnarok\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3200]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7fb14f8be) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7fb14e237) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7fb3df0a0) + 30 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7fabc6135) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7fabc5a5d) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7fabc77ba) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7fb3d99de) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7fb3dd26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff7fb2a98f3) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7fb2ab100) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:1201]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7fb20ca5f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\gameengine.cpp:1150]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7fa161b31) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7fa15d26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7fa162b7a) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7fa162cb0) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fc186b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffff34f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff52654e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff52654e4) + 0 bytes [UnknownFile:0]
Nightfiend Jun 23, 2017 @ 10:24pm 
I have been having a problem with the semicircle ceiling tile destroying the quarter circle tile when placed in a round tower. Is there any way around this?
Mogwai/Tony Stark Jun 24, 2017 @ 8:03am 
The battlement machicolation are still problems. place machi battlement and 5 struktures over it... invisible block... pleace fix it.

It's a small problem with great negative impact :/
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