ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
 Ten wątek został przypięty, więc pewnie jest ważny
ExileAcid  [producent] 19 maja 2017 o 1:53
Bug Reports (March)
Noticed something that slipped through testing? Post it here so it can be noted and fixed.

Thanks :)

The previous bug reports thread has been archived, after 5 months of use the vast majority of bugs on the previous thread have been corrected. The recently posted and in progress reports on the previous thread have been noted onto a google spreadsheet which is worked on between mod updates :)
Ostatnio edytowany przez: ExileAcid; 19 maja 2017 o 1:59
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KPInc425 28 maja 2017 o 18:17 
Like Tragic Teo,

Replacing a wall with another structure without demolishing it first has been leading to crashes. (eg. I replaced a double archway with a single archway and crashed, I also replaced a diagonal wall with a diagonal doorway and crashed) After a couple crashes I demoed the walls first and replacement worked fine.

I noticed that it didn't happen again for a bit, but eventually it did.
Ostatnio edytowany przez: KPInc425; 28 maja 2017 o 18:18
Coilspring 30 maja 2017 o 8:47 
Hello! We are currently having an issue where all doors are ignoring Any status but locked. We are unable to set doors admin only or set any tribe rank specific locking setting. Thank you for your time and thank you for this wonderful mod.
Ketra 30 maja 2017 o 13:47 
When I install this mod my load times become unplayable. I'm playing single player on the Center. It's the only mod I've really wanted to use besides AutoTorch lol, but not sure if I can handle the loading times.
ExileAcid  [producent] 30 maja 2017 o 15:03 
That is not normal, what I would suggest is to refresh your mod files in case the mod installed incorrectly. Unfortunately steam doesn't autocorrect faulty mod installs like it does with game downloads, as it doesn't consider them part of the core game files.
If you follow this easy guide it will refresh files for you and hopefully resolve your issue :)
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/

Another thing worth checking that could cause this, would be (if you have any) custom INI settings, double check for errors in any custom scripts :)
:)
Ostatnio edytowany przez: ExileAcid; 30 maja 2017 o 15:09
ExileAcid  [producent] 30 maja 2017 o 15:06 
@Coilspring
I will be adding tribe rank to the doors, when I made the menu's I didn't know about the tribe ranking system, :( so it never got added in. Now that I aware of tribe ranking it will get added one of the future updates :)

@KPInc425
I have been advised by wildcard that they will be fixing this in the core game files as the cause of this crash is in the game engine rather than the mod. In other words, the fix for this will be in one of the upcoming main game updates rather than a mod update :)
Ostatnio edytowany przez: ExileAcid; 30 maja 2017 o 15:09
caveman_c 30 maja 2017 o 17:01 
i am sorry but i tried it on island,center,and without primitive plus..same situation. time out..mod map not loaded..
caveman_c 30 maja 2017 o 17:09 
on the neewest update 258.0 same effect..mod map not loaded connection timeout
Post 258.0, the material changer gun's material is no longer changing to Hellfire or Sandstone - you get a blank texture on the gun instead. This is purely cosmetic, functionality remains unchanged.
Also, the keep fireplace (in addition to the problem reported above) is not maintaining its texture after a server restart.
BoTheSchmoe 30 maja 2017 o 19:23 
Hi, so I haven't had any trouble with this mod before, but now none of the engrams are there, except for a few of the villager and settler things (no tables to craft them though). I've tried redownloading, but it hasn't worked, and none of my other mods should be an issue, since they've worked fine with it before. Any idea what's going on, or if i'm just being stupid and missing something? Thanks in advance.
matesky 31 maja 2017 o 3:31 
windmill has strange snap point for junction, but it works
ExileAcid  [producent] 31 maja 2017 o 5:13 
@ChibiTrash
A mismatch will be the cause if you have already tried redownloading the mod by using the method in this guide;
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/
Try using the guide on any mods loaded above this one in the load list. Mismatches have a knock on effect, if a mod loaded above this one has a mismatch, it will have strange effects on mods loaded after it. If you use the above guide with the mod ID numbers it should correct any mismatches.

It is important to follow the steps in the guide when correcting mismatches, unsubbing and resubbing does not reinstall mod files, neither does removing the mod from the load list and placing it back.

@Snicker Satisfies
I will get that corrected if that is the case thanks for letting me know. :)

Ostatnio edytowany przez: ExileAcid; 31 maja 2017 o 5:14
zege_at 1 czerwca 2017 o 13:55 
I'm having trouble with the millstone. It won't craft anything. It says: "Can be crafted at mortar and pestle" in red. I have enough requirements in it. It is connected to a waterwheel.
ExileAcid  [producent] 1 czerwca 2017 o 14:15 
@zege_at
is it powered and turning? If not check to make sure there is not a missing axle somewhere between the wheel and the millstone.
zege_at 1 czerwca 2017 o 15:38 
The center part (vertical) of the mill is turning, the millstones not.
ExileAcid  [producent] 1 czerwca 2017 o 16:22 
@zege_at
Pick up the millstone, remove the extra central vertical axle, and replace the millstone :)
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