ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
 This topic has been pinned, so it's probably important
ExileAcid  [developer] May 19, 2017 @ 1:53am
Bug Reports (March)
Noticed something that slipped through testing? Post it here so it can be noted and fixed.

Thanks :)

The previous bug reports thread has been archived, after 5 months of use the vast majority of bugs on the previous thread have been corrected. The recently posted and in progress reports on the previous thread have been noted onto a google spreadsheet which is worked on between mod updates :)
Last edited by ExileAcid; May 19, 2017 @ 1:59am
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Showing 16-30 of 389 comments
KPInc425 May 28, 2017 @ 6:17pm 
Like Tragic Teo,

Replacing a wall with another structure without demolishing it first has been leading to crashes. (eg. I replaced a double archway with a single archway and crashed, I also replaced a diagonal wall with a diagonal doorway and crashed) After a couple crashes I demoed the walls first and replacement worked fine.

I noticed that it didn't happen again for a bit, but eventually it did.
Last edited by KPInc425; May 28, 2017 @ 6:18pm
Coilspring May 30, 2017 @ 8:47am 
Hello! We are currently having an issue where all doors are ignoring Any status but locked. We are unable to set doors admin only or set any tribe rank specific locking setting. Thank you for your time and thank you for this wonderful mod.
Ketra May 30, 2017 @ 1:47pm 
When I install this mod my load times become unplayable. I'm playing single player on the Center. It's the only mod I've really wanted to use besides AutoTorch lol, but not sure if I can handle the loading times.
ExileAcid  [developer] May 30, 2017 @ 3:03pm 
That is not normal, what I would suggest is to refresh your mod files in case the mod installed incorrectly. Unfortunately steam doesn't autocorrect faulty mod installs like it does with game downloads, as it doesn't consider them part of the core game files.
If you follow this easy guide it will refresh files for you and hopefully resolve your issue :)
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/

Another thing worth checking that could cause this, would be (if you have any) custom INI settings, double check for errors in any custom scripts :)
:)
Last edited by ExileAcid; May 30, 2017 @ 3:09pm
ExileAcid  [developer] May 30, 2017 @ 3:06pm 
@Coilspring
I will be adding tribe rank to the doors, when I made the menu's I didn't know about the tribe ranking system, :( so it never got added in. Now that I aware of tribe ranking it will get added one of the future updates :)

@KPInc425
I have been advised by wildcard that they will be fixing this in the core game files as the cause of this crash is in the game engine rather than the mod. In other words, the fix for this will be in one of the upcoming main game updates rather than a mod update :)
Last edited by ExileAcid; May 30, 2017 @ 3:09pm
caveman_c May 30, 2017 @ 5:01pm 
i am sorry but i tried it on island,center,and without primitive plus..same situation. time out..mod map not loaded..
caveman_c May 30, 2017 @ 5:09pm 
on the neewest update 258.0 same effect..mod map not loaded connection timeout
Snicker Satisfies May 30, 2017 @ 5:19pm 
Post 258.0, the material changer gun's material is no longer changing to Hellfire or Sandstone - you get a blank texture on the gun instead. This is purely cosmetic, functionality remains unchanged.
Also, the keep fireplace (in addition to the problem reported above) is not maintaining its texture after a server restart.
BoTheSchmoe May 30, 2017 @ 7:23pm 
Hi, so I haven't had any trouble with this mod before, but now none of the engrams are there, except for a few of the villager and settler things (no tables to craft them though). I've tried redownloading, but it hasn't worked, and none of my other mods should be an issue, since they've worked fine with it before. Any idea what's going on, or if i'm just being stupid and missing something? Thanks in advance.
matesky May 31, 2017 @ 3:31am 
windmill has strange snap point for junction, but it works
ExileAcid  [developer] May 31, 2017 @ 5:13am 
@ChibiTrash
A mismatch will be the cause if you have already tried redownloading the mod by using the method in this guide;
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/
Try using the guide on any mods loaded above this one in the load list. Mismatches have a knock on effect, if a mod loaded above this one has a mismatch, it will have strange effects on mods loaded after it. If you use the above guide with the mod ID numbers it should correct any mismatches.

It is important to follow the steps in the guide when correcting mismatches, unsubbing and resubbing does not reinstall mod files, neither does removing the mod from the load list and placing it back.

@Snicker Satisfies
I will get that corrected if that is the case thanks for letting me know. :)

Last edited by ExileAcid; May 31, 2017 @ 5:14am
zege_at Jun 1, 2017 @ 1:55pm 
I'm having trouble with the millstone. It won't craft anything. It says: "Can be crafted at mortar and pestle" in red. I have enough requirements in it. It is connected to a waterwheel.
ExileAcid  [developer] Jun 1, 2017 @ 2:15pm 
@zege_at
is it powered and turning? If not check to make sure there is not a missing axle somewhere between the wheel and the millstone.
zege_at Jun 1, 2017 @ 3:38pm 
The center part (vertical) of the mill is turning, the millstones not.
ExileAcid  [developer] Jun 1, 2017 @ 4:22pm 
@zege_at
Pick up the millstone, remove the extra central vertical axle, and replace the millstone :)
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