RimWorld

RimWorld

Increased Forest Density - Deadly Version V6 B18
Willowisp  [developer] Jan 9, 2017 @ 1:36pm
MODDING THIS MOD GUIDE
The chances of me adding more versions of my mods is very low. I have not the time nor finances to do so at the moment. That said, I wanted to put some info up on each of my mods on how to tweak or mod my mod if someone were so inclined to do so.


What I Use:
So for the moment i'm just starting with what I use and where you can find my mods in your workshop. First, I highly highly recommend Notepad ++, its been my modding weapon since day 1 and it is nothing short of amazing. I'd also recommend getting the "compare" plugin once you start getting trixsy, this allows you to see what is different between the vanilla defs and your modded defs and helps update as well as see how far from norm your changes are.

Where to find my mod in your workshop folders:
The path may differ on different setups but it should give you a genal idea of where to look.

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100

then find 751871219

294100 (Rimworld) number and the 751871219 (IFD - Deadly v.) numbers do not change by different users but the rimworld one MIGHT on systems other than windows (unconfirmed if even possible).

Thats all for now. And one suggestion to any would-be mod modders, MAKE BACKUPS OF EVERYTHING and MAKE SHORTCUTS to folders that would otherwise be a pain to re-find. I have a folder that contains 97 versions of my Total War mod and they have come in handy many times. Also helps protect against your changes being wiped out after every game or mod update.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Tweaking Plant Density

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The resultant density of your forests is the sum of several different mechanics and parts but the quickest and easiest way to tweaking it is the "plantDensity" parameter. You can tweak "plantDensity" for your given biome through the definition files such as "Biomes_Temperate" (for temperate forest and swamp) for those going without my mod or the "Kudzu_Biomes_XXX"(XXX = Base or Deadly) for those using my mod; both of which can be found in the "Biome_Defs" folder in their respective directories (Core directory for without my mod and refer to the earlier passages in this guide for finding my mod's location).

Lets talk about Plant Density values. So vanilla value for temperate forest is 0.55. My base version of this mod is set somewhere around 1.65 (it varies between versions). So you can see that it is moderately sensitive. At around a value of 2 you start to see impenetrable walls of trees so I wouldn't suggest going much beyond that.
Last edited by Willowisp; Mar 2, 2018 @ 12:42am
< >
Showing 1-7 of 7 comments
John Jun 2, 2017 @ 5:23pm 
So I took a good long look at the biome defs but maybe I am just dumb. I'm trying to clear the changes this mod makes to the terrain and plant density while still keeping the animal spawns/predator spawns. Is there anything I should know on how to do this?
Willowisp  [developer] Jun 2, 2017 @ 7:39pm 
Its a wall of words but I promise you that its not that complicated, just some copy and pasting.
Question #1 would be: Do you have notepad++? If not, I very highly suggest getting it because it just makes life easier for editing any kind of xml or notepad shenanigans. (Advanced; get the COMPARE plugin if you do have Np++, itll save you so so so much time)
Question #2: Do you want to keep the image-size changes the mod makes as well? If YES, then you need to edit my mod, if NO then you can disable my mod and edit your base game directly.
Willowisp  [developer] Jun 2, 2017 @ 7:42pm 
Theres two ways you can do this;
1) copy the <wildAnimals> xyz </wildAnimals> portion of MY MOD'S biome def FOR YOUR GIVEN BIOME ----> PASTE it in the same place of the same portion of your Base game ("Core" mod)
2) This one is a bit more work, basically its option one in reverse except you're copying everything BUT the wild animal portion, and replacing the same parts in MY MOD's biome defs for each biome in question.
Willowisp  [developer] Jun 2, 2017 @ 7:44pm 
Obviously, make a backup before you do anything. Of both the vanilla defs and the mod's defs. Trust me it will save you time in the long run. Also back up your finished product as well because when you edit the base game, any alpha changes or hotfixes can replace those files.
Willowisp  [developer] Jun 2, 2017 @ 7:46pm 
For those with Np++ with the COMPARE function, I doubt you're here even reading this. But using the compare function on the vanilla and my mod's def file will show you absolutely exactly what is the same and what is different. And just for clarity in my biome defs, Kudzupred_cold = biome_cold.
Willowisp  [developer] Jun 2, 2017 @ 7:50pm 
Sigh, so I just realized this is for the deadly version, so you're going to need to edit my mod unfortunately. Option #1 is not viable. Honestly Just replace the terrain gen with vanilla stuff and manually change the plant and animal density and you're golden.
Willowisp  [developer] Jun 2, 2017 @ 7:54pm 
Last note, if you still can't get it let me know and I can do it myself and email it to you or some such. It would take me seconds, I just refuse to make another version on workshop because it takes way more time.
< >
Showing 1-7 of 7 comments
Per page: 1530 50