RimWorld

RimWorld

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Increased Forest Density - Deadly Version V6 B18
 
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Aug 25, 2016 @ 3:16pm
Dec 3, 2017 @ 10:00pm
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Increased Forest Density - Deadly Version V6 B18

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Helpful Bot's Hostile Environment Collection
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Description
STEAM ID: 751871219

So I released the A17 but the current version DOES NOT use xpath, YET. I'm working on it but this should work in the meantime. Also probably conflicts with Vegetable garden mod.

WARNING
This version of Dense Forests (Formerly "Kudzu") is intended to bring challenge to a heavily modded game. ALL predators are now AS FAST to MUCH FASTER than humans; kiting is much more difficult. I VERY VERY STRONGLY SUGGEST USING A MINIMAP MOD AND SETTING MANHUNTER ANIMAL PING RADIUS TO A VERY LARGE VALUE SO IT GETS YOUR ATTENTION THE MOMENT YOU START BEING HUNTED! A single bear will take two or more colonists to tackle. All large mammals now have a much higher chance to react to being shot (in vanilla megatheriums have a 0% chance to go aggressive after being shot in the face)

Want a real forest? I have just the thing for you! This mod drastically increases plant density and turns your sparse woodlands and jungles into a primordial forest. THIS MOD WILL MAKE YOUR GAME MUCH MUCH HARDER; that is intended!

CONFLICT AWARENESS: This mod currently conflicts with the Vegetable Garden and will conflict with any other mod that makes changes to biomes or the plants and animals that spawn there (not including incident-based creatures/npcs). That conflict is due to how much information is kept in the biome file and is just how Rimworld is written at the moment. I am in the process of investigating ways to work around this. I will say though, take a look at the discussions page about tweaking this mod because what i've done here is not very complex and is something that you can merely recreate yourself with the adjustment of only a few variables. Rimworld is written so that it has ONE file (for each biome) that contains: Biome Map generation, Terrain generation, Vegetation type and freqency, creature type and freqency, ILLNESS TYPE AND FREQENCY, FACTION BASE SELECTION WEIGHTS, and Biome weather type and freqency.

TREE TYPES
  1. True Trees
    • Teak - 1200 Work for 50 Wood (3rd most efficient) (Jungle)
    • Oak - 1000 Work for 40 Wood (2nd most efficient) (Temperate)
    • Pine - 700 Work for 30 Wood (1st most efficient) (Boreal)
  2. Clutter Trees
    • Poplar - 180 Work for 9 Wood (Temperate)
    • Birch - 160 Work for 8 Wood (Boreal)
    • Cecropia - 150 Work for 6 Wood (Jungle)
This is the mod version that I personally play with.

Kudzu is a mod that is split into three versions. This is only one version of the trio. It is split into:
  1. Base Version
    Increases vegetation and trees significantly; alters terrain generation.
  2. Hostile Version
    Increases vegetation and trees significantly; alters terrain generation. Increases predator presence.
  3. Deadly Version *YOU ARE HERE*
    (The mod that I use) Increases vegetation and trees significantly; alters terrain generation. Increases predator presence. Strengthens predators and large mammals considerably; Alters the leather of some stronger animals in terms of comfort and beauty (to a max of 30% which is almost negligible compared to the effect of build quality)

This mod does five major things and only effects:
Boreal Forest, Temperate Forest, and Jungle.
  • Increases overall vegetation (trees ect.)
  • Majorly changes the terrain map generator (the thing that makes lakes and such, has no effect on ore placement).
  • Increases reasonably the variety of possible predators.
  • Shifts the spawn weights of animals toward more dangerous predators.
  • Increases animal density on the map, especially for predators.

!CRITICAL DISCLAIMERS!
  • ONLY USE ONE KUDZU MOD AT A TIME! They are all just degrees of the same general thing.
  • All Kudzu mods are intended to be used on new games (once terrain is generated, that terrain is permanent) *BUT* the vegetation, animal density, and animal variety SHOULD gradually change even on old saves.
  • Kudzu SHOULD be able to be added or removed freely on both old and new saves; animal density, vegetation, and animal variety will slowly revert to whatever biome definitions are in use.
  • This mod has absolutely no effect on farm crops or plants within grow zones that are planted by the player. It is unclear whether plants within grow zones count toward the plant density but if it does, then it is more than likely a negligible value/contribution.

Other Notes:

  • Wildfires are now the bane of your existence.
  • Boreal forest will now show as light pink to make it more easily differentiated from the tundra biome.
  • Boreal forest will now generate ice on some of its lakes.
  • Devilstrand mushrooms and healroot will now appear in all dense forest biomes very rarely.
  • Cacti will now spawn in jungle biomes very rarely.
  • A few animals, especially predators, now will show up very rarely in biomes 1 step away from their native temperature.
  • A larger variety of flowers will now spawn in the wild.

If predators are allowed to thrive for too long they will wipe out their food supply and begin hunting you!


FOR NON STEAM DOWNLOAD GO TO LUDEON FORUMS AT
https://ludeon.com/forums/index.php?topic=23244.msg247075#msg247075

STEAM ID: 751871219
Popular Discussions View All (1)
7
Jun 2, 2017 @ 7:54pm
MODDING THIS MOD GUIDE
Helpful Bot
< >
206 Comments
GRigor Oct 25, 2018 @ 8:15am 
Why not 1.0
Deadsnake_at Sep 13, 2018 @ 12:11pm 
i took this mod as a base and started to update my defs for B19 its not quite done yet i only increased the flora and fauna but predators are not as deadly as in this mod but its better than playing without increased spawn in my opinion if anyone wants to try it here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1511432102
Keksus Sep 9, 2018 @ 3:04am 
Will there be an update for B19?
a siege of herons Aug 30, 2018 @ 2:20pm 
V 19 please
DavidObed May 11, 2018 @ 9:37am 
@vagabond If you take targeted pawn indoors the preditor will then go eat meat bait. (run for your life!) The whole point is making this harder not easier.
(CMFL) Frying_Dutchman Apr 3, 2018 @ 12:59pm 
This mod isn't deadly enough, can you make it harder? It just seems too easy for me.
MORROGANDER Apr 1, 2018 @ 4:00pm 
My constructor with a resolver get killed by 2 foxes on the 3rd day 20 tiles aways from home... wow GJ, this force me to plan carefully on pawn movements.
Helpful Bot  [author] Mar 17, 2018 @ 2:07am 
I'm not sure, it depends on how they scripted their animal additions.
ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾 Mar 8, 2018 @ 1:31pm 
Not specifically the biome itself but it does add new animals and other things.
ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾 Mar 8, 2018 @ 1:31pm 
Would this work with the 'cave biome' mod?