Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gonna try this myself at some point to see if it works, but if anyone else has experience with it I'd like to hear their thoughts too...
Even if it's not moving? I know water creatures can clip through rafts when they're in motion, but I didn't think anything could when it was stopped...
Hmm, if that's the case then that is a bit of a problem, yeah. We at least need some kind of defense against it, even if it's costly to make. Just having a totally unbeatable creature that can waste you so easily with no recourse is not good game design...
There is no amount of protective construction that will have any effect on this.
Probably the simplest solution would be to either alter the attacks or make Tek Barrier/Forcefield useable on platforms via mod.
Big bad fish OP
Not true, I'm afraid. I had two boats parked at my dock - one in shallow water and the other further out. The one in shallow water they left alone, but the one further from shore, where the water was deeper, they immediately attacked and destroyed once they'd been added to the game.
+1 to the request to give the rafts metal-tier damage resistance or make the rafts not aggro the Leeds or, better yet, both.
For all server admins who has love for this mod and for large rafts, disable the Leed spawns on your server. Atleast till someone has a mod to "disarm" their OP behavior or till WC change/nerf them.
Edit your server game.ini by filling in this line:
NPCReplacements=(FromClassName="Leedsichthys_Character_BP_C",ToClassName="")
It removes the leeds from the spawn list.
Don't forget to destroy all wild dinos after server restart to have all allrdy spawned Leeds being gone from your game. If you don't know how to do this, this is the console command:
admincheat destroywilddinos
Once that is done, you can enjoy your rafts again, till the Leed problem is solved in an other way.
Stay save and don't get eaten ;)
The huge size of the Leed allows it to glitch through the structures and reach the raft.
Well, at least for the vanila rafts. Someone will have to test for this mod.