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The other editors within Morgh's (parties, party templates, factions) work as well. It's just the troops and items that don't and cause the crash. No idea why.
The Warband versions of SWC and TLD aren't your run of the mill --Native-based-- mods, but complex multi-targeted Frankensteins that break some parsers.
With some extra work the third party editors could gain in robustness and detect mixed M&B text files. There's nothing preventing that in principle, no de-obfuscation needed.
Happy to see SWC come to Warband anyhow and looking forward to taking over the galaxy!
Thought I might as well ask here, rather than create a new thread.
We did add neutral asteroid miners in the map that do their thing until you attack them. Vector modeled the map icon and we had a bunch of troop items that could fit the bill, so it's all there since the latest version, adding a new way of scavenging supplies.
We also added many new original music tracks composed by our friend Vladan Zivanovic. Some of them planet-specific. I particularly like the new main menu music.
Oh, I think I've seen some groups mining. That's cool. Might have to take advantage of that at some point. Ahem. I mean not kill them for their belongings.
Agreed. The music is great! It fits the game perfectly. Sometimes you notice it and there are other times you don't. Which is exactly what you want. A nice blend. Some mods have overly-epic music constantly and God, it's annoying. The balance is just right here.
EDIT: One thing I've noticed, is some of the armours are very shiny which obscures the detail. Is that normal, or perhaps settings-related? I'm using DX9 and maximum settings (HDR, etc).
EDIT2: Also, I was wondering if there is a global projectile speed modifier in any of the .inis? I know you can edit the speed of individual weapons, using editors. I've altered these before, using Morgh's, but as I've said, I can't access the items.txt with it.