Stellaris

Stellaris

Pre-FTL Players - All FTL - Abandoned
Aegis Aug 15, 2016 @ 10:12am
Not sure if im being stupid or not.
But uh im trying to get this to work and when i was playing i wanted to see how this worked before trying a real game and it didnt do anything as in it worked like vanilla stellaris
maybe im just being stupid but help would be much appreciated
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Showing 1-10 of 10 comments
ined77  [developer] Aug 15, 2016 @ 10:16am 
Have you enabled the mod from the launcher? Are you using any other mods?
Aegis Aug 15, 2016 @ 10:21am 
I was so i uninstalled them(havent tested it yet) and yes i enabled them, Do you think it will work with non clustered start mod?
Aegis Aug 15, 2016 @ 10:24am 
(other then Recommended Mods)
ined77  [developer] Aug 15, 2016 @ 10:24am 
I use them together with no issues. Just to be clear, when you start the game can you immediately send your science ship to another system?
Aegis Aug 15, 2016 @ 10:25am 
I did im gonna test it with less amounts of mods ill send a gyazo link of what i have installed
Aegis Aug 15, 2016 @ 10:40am 
Good thing it works now!
thanks for the help!
ined77  [developer] Aug 15, 2016 @ 10:41am 
Yeah, colonize unlimited and no clustered starts should not make any problems. Did you enable both the pre-ftl players variants you have installed? That might cause problems. If so, disable one of them. I'm sorry but I am not near my PC ATM to test if something went wrong with the mod.
Aegis Aug 15, 2016 @ 10:42am 
Ok, what about space pirates?
Pode  [developer] Aug 15, 2016 @ 11:33am 
One or the other of the Pre-FTL mods will work with the others in that pic. If you try to play with both of ours enabled I think the All FTL version will win the fight between them. I don't know about the space pirates mod, but if it doesn't modify the vanilla files mentioned in the description you should be good to go.
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Showing 1-10 of 10 comments
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