RimWorld

RimWorld

MarsX v3 - Musky Edition
ParaScuba Jan 3, 2017 @ 1:26am
MarsX Screenshot Challenge
I would love to see peoples screenshots of cool stuff, weird stuff, bases, whatever really, I'm loving this mod and would love to see how much others are loving it
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Showing 1-15 of 50 comments
ParaScuba Jan 4, 2017 @ 5:41am 
Originally posted by tyriael_soban:
http://images.akamai.steamusercontent.com/ugc/97224722667174115/25A0C4ADB19D030050EABDFCDE89127335620D75/
Why I never though of put air cool in fridge and venting in base not outside. LOL
tyriael_soban Jan 4, 2017 @ 7:41am 
its useful on those kinds of maps where summer is warm enough to grow, but at night the temps get lower, so on my current world on vanilla rimworld ive got the AC pointing into a central concourse as well as some weird forced air-style heating i was concepting.
Random tile i picked and didnt even check the stats, average summer is +2, but its cold enough for the temps to go into the negatives during the night ... freeze dried meals will still spoil if not cooled though >.>
ParaScuba Jan 4, 2017 @ 9:23am 
You can see my map far south west of base. Large of battery. They're emgerncy battery with switcher. Any time base get zzztp. I could switch battery on to keep last longer during night or those nasty sand storm allowed to last few days.
EldVarg Jan 4, 2017 @ 3:15pm 
Does it really help having 2 tile thick walls? It did not in a15 and earlier. Maybe fixed in a16.
ParaScuba Jan 4, 2017 @ 9:55pm 
@Bar1on I love the farm design and keep everything inside base... Do it help to have everything inside?
Bar1on Jan 4, 2017 @ 11:03pm 
it depends there is a work speed penality to doing anything in an eva suit but you NEED a reactor to make a base this big and not have it frozen solid
ParaScuba Jan 5, 2017 @ 1:39am 
I built nuclear power plants. Plus storage area like your Bar1on. Seen like useful without EVA make them work around faster.

http://steamcommunity.com/sharedfiles/filedetails/?id=835038708
tyriael_soban Jan 5, 2017 @ 11:10am 
decided i was going to dig up some icy sand, namely everything that was under my base ...
i think it was a tad of overkill... maybe?

http://steamcommunity.com/sharedfiles/filedetails/?id=835381982
ParaScuba Jan 5, 2017 @ 10:05pm 
Originally posted by tyriael_soban:
decided i was going to dig up some icy sand, namely everything that was under my base ...
i think it was a tad of overkill... maybe?

http://steamcommunity.com/sharedfiles/filedetails/?id=835381982
lol it's not overkill. i did whole map to get that icy sand :p
okster Jan 6, 2017 @ 4:01am 
Originally posted by EldVarg:
Does it really help having 2 tile thick walls? It did not in a15 and earlier. Maybe fixed in a16.
I dont know about this mod - but in 14 or 15 i hopped in to dev mode and did an experiment - and double thick did make a difference. even tripple seemed to make a small diff - but not worth it. cant remember my numbers unfortunately, but its easy for you to test for yourself
okster Jan 6, 2017 @ 4:37am 
Originally posted by EldVarg:
Does it really help having 2 tile thick walls? It did not in a15 and earlier. Maybe fixed in a16.

i dont know about this mod, but i tested this in 14 or 15, in vanilla and i tested it just now in 16 (vanilla), just for you :), well maybe for me too cos you got me scared that maybe things have changed.

in 28° weather, and testing with 6x6 completely sealed rooms (thats 6x6 on the inside) with no door and 1 aircon set to -39°. with 1 wall the temp hovered around -11° or -12°, two wall hovered around 22-24° and three walls was the same - except maybe it hit 25 more often but i cant be sure. This matches my original experiment i did in 14 or 15.
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