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In this case (though i'm reluctant to answer questions like this)
make a copy of the mod or download it from nexus (so it wont be updated)
go into the Def / FactionDefs folder
open the MedievalTimes_Factions_Core file with a program like Notepad ++
find the lines:
<requiredCountAtGameStart>2</requiredCountAtGameStart>
and
<requiredCountAtGameStart>1</requiredCountAtGameStart>
in my notepad ++ the lines are at 42 and 141 respectivly.
change the numbers to 0 on each line, should look like:
<requiredCountAtGameStart>0</requiredCountAtGameStart>
once thats done save the file (as an XML)
now once you start up with the mod it should work as intended expecpt that the medieval factions are no longer present.
keep in mind that this mod doesnt remove any of the original factions, so you can have both original and the medeval ones in-game if you just leave the mod as-is.