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Update here is my modlist enjoy
http://steamcommunity.com/sharedfiles/filedetails/?id=737143539
only one missing is not active yet and that is Remove Factions With guns
Keep in mind im playing with the Following mods
Rug Making [just for the dyes]
Quarry
Hospitality
More floors
A TON OF HAIR MODS [At least 5]
and better storage.
Also Garden Mod which extends food types.
My Front Gate
http://steamcommunity.com/sharedfiles/filedetails/?id=737007984
My Quarry
http://steamcommunity.com/sharedfiles/filedetails/?id=737008037
Keep Gate + Houses [Notice the killzones are the roads. they come into those rood areas and get slaughtered IF they make it in.
http://steamcommunity.com/sharedfiles/filedetails/?id=737008238
My Textileworks
http://steamcommunity.com/sharedfiles/filedetails/?id=737008194
Grandhall [Dinning Area]
http://steamcommunity.com/sharedfiles/filedetails/?id=737008165
Crops Guestbunkhouse and Storage
http://steamcommunity.com/sharedfiles/filedetails/?id=737008126
General Housing block
http://steamcommunity.com/sharedfiles/filedetails/?id=737008075
Keep in mind i also use Blueprint mod to make buildings and houses + wall segmants easily and quickly to copy n stamp and export preset building types.
1) how you keep your food from spoiling? No refridgeration back then.
2) Do those ballistas need to be manned?
3) How do you keep overheating down with mideval armor?
4) Man those roads are huge.
5) Thought of adding a moat? Mod for that i believe.
2. yes
3. Strip down naked and have a few people with heat tollerance.
4. 3 x ? + 2 side walks
5. i could add a moat but with no way to remove water but the pumps i wont.
6) whats the plan for the rest of the castle grounds? Notice you already outlined your road sections
http://steamcommunity.com/sharedfiles/filedetails/?id=737172921
Roads are coming in nicely. had a wildbore go made he just sat outside the gate till someone final shot him.