RimWorld

RimWorld

Medieval Times
Quae Jul 29, 2018 @ 9:51am
Medieval Times guide?
It'd be great to have a quickstart guide to starting a colony with this mod freshly installed so newbie folks (like myself) aren't getting frustrated trying to figure out what the duster/cowboy hat equivalent is, or trying to find how to make hand tools, etc.
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Blowsupalot Sep 14, 2018 @ 6:28am 
I second this. Please or make an updated Lets play for the new Beta
0d1 Oct 31, 2018 @ 8:10am 
Just wanted to mention, I tried this mod yesterday (October 30, 2018) and couldn't get past the hand tools / coal gating.

First thing, assigning a work space and having sufficient wood to make coal doesn't work. All I ended up with were stations complaining about no coal.

The pawn would take the wood to the crafting area, consume the 50 wood, and produce nothing. It would happily do this for days on end. Consume wood, produce nothing.

So, without the ability to get coal (nothing from mining, either) the mod is impossible to use. Every station requires coal, and you can't make coal.

So, I had to un-install it, which is a real shame, because it looks like a ton of effort has gone into this.
Game version 1.0.2059. Here's a screenshot showing the failed coal making:
https://postimg.cc/Pvqsd2bR
You can see 'Snail' there consuming the 50 wood, and all the other stations requiring coal doing nothing. He did that about 20 times before I gave up.

It's also worth noting that many of the Medieval specific stations still make reference to consuming wood, not coal, making this situation even more confusing and frustrating. Perhaps they could use both? Actual hearths and stoves can use both..

Anyway, hopefully you get the bugs worked out.
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