Team Fortress 2

Team Fortress 2

Trenchfoot
Great map overall, butt...
I absolutely love this map: highground when on the point, ut still in a mojor dissadvantage regarding being covered. Especially love the giant healthpack protected by mines and the tank on the other side to let you walk over the walls and take advantage.

I do have a bit of a problem regarding spawncamp, as it's hard to reach the spawn at first, when you get there you can easally control both exits, while taking cover behind the tanks. I was wondering if it could be impossible for the offending team to build on the other teams ''jard'' to prevent very easy sentry camping. Also could a tip be: place a extra invissible spawndoor between the wall on the left connecting to the spawn, like in koth_suijn, wich would make camping a tiny bit easier. And maybe, when needed a third exit leading directly in the flooded tunnels.

Also is more captime needed to win a fair balance, as the point is a strategic fort, but I do believe ten minutes to be way to long, as the match just kept going (although it would probably be a lot more fun if the bots would work), and instead make it 5 to 6 minutes long.
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Showing 1-3 of 3 comments
ManzhouHeiren Nov 9, 2016 @ 8:44am 
Necro'd
Sperpou7i Feb 17, 2017 @ 8:03am 
kek:steamsalty:
Postal Merchant Jul 10, 2020 @ 10:45am 
Superb map, a-s-s
Last edited by Postal Merchant; Jul 10, 2020 @ 10:45am
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Showing 1-3 of 3 comments
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