Starbound

Starbound

The Pony Modpack
 This topic has been pinned, so it's probably important
C0bra5  [developer] Jun 2, 2017 @ 11:15am
IMPORTANT 1.3 update notice / 3.0 update status
1. So what's going on with the modpack?
The modpack has been through a lot of work in the last months, mainly a lot of fixing and reworking.

To make the mod more compatible with about every single mod out there, I've had to rename, modify and fix a lot of problems in the code of the modpack.

These fix are major enough that I STRONGLY recommend to start with a new character once the next update is out.

2. What will happen to old characters?
You'll encounter a lot of now obselete or unsupported items from the modpack. About 99% of the old objects/items ids use an old naming standard. while it is functional for the modpack, long term compatibility is a defenite problem.

The only solution I have is to make all the old objects obselete, which I did.

But fear not, I also added a way to make them releavent. you'll notice that a lof of the modpack's items now all have the same icon that says pls fix.

I added a new machine caftable for free called the pls fix machine. You can craft it in your hands by pressing C by default.

Using it is easy, take the obselete object/item and put it in the machine, and you'll recieve an updated version of the item(s).

You might also have some quests show up again, but that's normal, I also changed their ids. and since the game doesn't see the new ids in your character data, it will thing you haven't completed them yet.


3. An ETA on the modpack?
Not really, but soon.

Here is some of the work that remains to be done:
  • The stands aren't ready as of when i'm writing this message, but i plan on fixing them as soon as i finish the 1.3 stuff.
  • Finish the discordean blade rework
  • Finish the twilicane rework
  • Finish the gem sword rework
  • Finish the dawn blade rework
  • Some other things i can't remember
  • The 1.3 update stuff


And here is the current changelog / work done so far:
Message:
fixed so many coding errors that you will have to put you items through the "please fix" machine
I also added some incentives to make you update your items to good standards and make my life as a developper easier
don't worry the plsfix machine costs nothing.

Additions
Added things
Added 3 new pega-wing color
- Charcoal
- Dark Purple
- Black

Added an item to hide the tail when an armor doesn't have a head piece, the "tail hider".
Added a new crafting station to craft the racial weapons the "SW weapon assembler",
It costs 4 iron bar, 4 copper bar, 4 coal, updgrade cost of 3 of the tier materials for each tier.
Buffed the echolocation marker to last for 10 seconds, and reduce it's energy usage to 33% of the player's total energy.
Replaced the old and ugly harmony sword by 2 weapons, the harmony claymore and the harmony daggers.
plushies are now in the H.A.R.M.O.N.Y crafting station

Updates
Updated the H.A.R.M.O.N.Y station background and crafting button to be more releavent.
Updated the lunar cutie mark name and description.
Updated the bubble cutie mark description.
Updated the carrot cutie mark description.
Updated the rainbow lightning cutie mark description.
Updated the apple cutie mark description.
Updated the star cutie mark description.
Updated the stars cutie mark description.
Updated the DJ PON-3 glasses description.
Updated the Pony glasses description and name.
Updated the Pony shades description and name.
Updated the Vinyl glasses description.
Updated the Wizard Robe description.
Updated the Wizard Hat description.
Updated the harmony sword and turned into 2 new sword, a gladius(1handed), and a claymore(2 handed).

changes
Changed the recipe of the plushies to add 1 collon whool and changed the price to 150 from 100 pixels
Changed the name and description of many of the plushies.
The bat pony guns now dark stary and sticky projectiles.
Made some changes to the cadance javelin description

Fixes
Fixed ALL OF THE TINGS
Fixed the Dubstep cannon projectile sliding on the walls.
Fixed the Dubstep cannon sound.
Fixed the typo in the Dubstep cannon name.
Fixed the tail poking out when wearing a gala dress, the head piece is the one who hides it.
Fixed the batpony female body going out of the dresses.
Fixed the typo in the shield cutie mark item name and item id.
Fixed the typo in the party balloon cutie mark name and item id.
Fixed the twilight gala slippers clipping out of the player.
Fixed the twilight coronation slippers only showing the non flying version for flying species in the crafting interfaces.
Fixed the mod's cider recipie outputing the vanilla cider.
Fixed the alicorn ferozium shortsword not having updated data for an active item. god knows how it worked without crashing the game.
Fixed the bat pony steel pistol not working, god knows how that thing didn't crash the game.
Fixed the magic gem not starting the H.A.R.M.O.N.Y systems quest.
Fixed the H.A.R.M.O.N.Y Cannon mk1 through mk6 names, it was missing the word cannon.

And many other things I didn't note down when I did it.

4. The future of the modpack
Well i plan on starting to work on the bigger features, meaning villages, structures, npcs, furnitures, better dialogs, etc.

The modpack is seriously lacking in that departement, and since I seem to have a lot of time on my hand, it's the best time to start working on it.

Wanna know something else?
just give me your questions in this discussion, and I'll answer them as soon as possible.
Last edited by C0bra5; Jun 2, 2017 @ 11:16am
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Showing 1-15 of 35 comments
Well, first of all, some feedback. This is a great mod, and I thank you for making this. I already created a Alicorn player, yet it needs golden mane style in order for this to work. I gotta hand it to you, you create great mods. Second, my question. Will the ponies I already have in my crew be deleted or no? I need to know this now so i'm prepared.
Also, will there be artifacts to search for like the other races? I'd like to travel across the universe finding the Alicorn, Bat Pony, Earth, Pegasus, Unicorn, so on and so forth's artifacts and fight the bosses, or will you be implementing that in a later date? If so, that's fine.
C0bra5  [developer] Jun 2, 2017 @ 11:23am 
crew members should be fine, and so should tennants.
I'd especially LOVE to fight Daybreaker, y'know, Celestia's Nightmare Moon?
I'd especially LOVE to fight Daybreaker, y'know, Celestia's Nightmare Moon?
Sorry for the duplicate reply, Post Comment button wouldn't work on me for a bit.
C0bra5  [developer] Jun 2, 2017 @ 11:25am 
no plan for an atifact quest yet. While it could be a good idea much work will be required for it, and my future plans should help with that.
Sweet, I'd love to see the artifact quests soon. Also, will there be mechs for all the playable races when 1.3 comes out too?
One more thing. We should play together sometime :P
C0bra5  [developer] Jun 2, 2017 @ 11:27am 
most likely placeholders for now, i still need to find the damn files for them, i know where the icons are, but i want to see what i can do with the body/parts themselves
C0bra5  [developer] Jun 2, 2017 @ 11:27am 
Originally posted by ZTPDUSF Stickman Gunderson:
One more thing. We should play together sometime :P
i don't really do that kind of thing.
Originally posted by C0bra5:
Originally posted by ZTPDUSF Stickman Gunderson:
One more thing. We should play together sometime :P
i don't really do that kind of thing.
Sure? I'm a very great guy to get along with :P
But I respect your answer, so don't worry. I still have more questions, though, so I'll ask one of them now: About the crew uniform, will you be fixing that?
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