Starbound

Starbound

The Orcana
ID change of in-world generated tiles
> It might be worth pointing out that changing the names of items, objects and blocks, as well as moving or removing said articles, can have world-corrupting effects such as crashes, items turning into PGI's, and leaving object collision geometries where objects once were.
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Showing 1-4 of 4 comments
Nemasys  [developer] May 26, 2022 @ 9:26pm 
Thank you for that. I still prefer to resolve the conflict though. If a planet winds up crashing the game, that planet file can be deleted, and it will be regenerated when you try going to it again. Unfortunately that won't save anything that has been built there I'm afraid.
Naii Starwing May 26, 2022 @ 10:14pm 
I'm sure all the people who had their home base on planets containing even a single affected tile will thank you immensely.
countlessCritters May 26, 2022 @ 10:28pm 
Originally posted by Naii Starwing:
I'm sure all the people who had their home base on planets containing even a single affected tile will thank you immensely.
And anyone trying to go to a planet that tries to generate a marble cave, seeing as marblecaves.biome still has this in it (the \ is to prevent steam from removing the code in brackets, it is not in the actual file):
"mainBlock" : "marble", "subBlocks" : [\ "limestone", "marble" ],
Last edited by countlessCritters; May 26, 2022 @ 10:35pm
10KE May 27, 2022 @ 5:56am 
Originally posted by Mintmane (They/Them):
Originally posted by Naii Starwing:
I'm sure all the people who had their home base on planets containing even a single affected tile will thank you immensely.
And anyone trying to go to a planet that tries to generate a marble cave, seeing as marblecaves.biome still has this in it (the \ is to prevent steam from removing the code in brackets, it is not in the actual file):
"mainBlock" : "marble", "subBlocks" : [\ "limestone", "marble" ],
seconding this, please rename the block names in the biome file!
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Showing 1-4 of 4 comments
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