Starbound

Starbound

Gardenbot2 : Reboot Edition
 This topic has been pinned, so it's probably important
Sir Luis Jul 23, 2016 @ 3:48pm
bot ideas
1. skyrail bot that is a very simple bot that goes in one direction mining in a str8 line from left to right and placing skyrail behind him untill he wraps about an entire planet.

2. sky scraper frame builders bots. basically they do exactly what the mining bots do just instead of down ward they go upwards.baically the purpose this serve is to just build a bare bones frame work of a structure leading from the surface of a planet all the way to space.

3.a hunting bot that just travels anywhere in the world killing for you and then making it back to the area he spawned in where a big chest is where he drops loot when full. it would be assumed that the chest would be at your base.
Last edited by Sir Luis; Jul 23, 2016 @ 3:50pm
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Showing 1-15 of 54 comments
「AMOEBA」 Jul 23, 2016 @ 10:43pm 
Currently my only problems with this mods are:

1. There's no way to easily pick up the robots once I've placed them down, killing them is a pain which is good for them doing their jobs, but not for me wanting to move them to another location.

2. There's no way to tell these robots, mainly the mining robot to stop what their doing and give me what they've dug up or to put it into a chest. To put it quite frankly, I'm a greedy mofo and I want what they've got NOW, not when they decide it's time to put it away which unfortunately is a long time. A way to change this would be to keep the current ai, but maybe to add a controller that you can buy that would have all the bots you have active around you on the menu and then you could press a button to recall a bot or even all of them to drop everything they have in a chest, and this menu could even be used to active/deactive the bots as well.

While this mod is very good in it's own right, I don't like using it simply because I don't feel like I have control over the bots, I can choose where they start working, but after that I'm at the mercy of whatever or whenever the bots decide to do what they do
Last edited by 「AMOEBA」; Jul 23, 2016 @ 10:43pm
Hineko Jul 24, 2016 @ 10:03am 
with 1.0 came some new farming animals
how's about a bot to farm... chickes or equals.
collecting eggs from chickes which are moving around, its not easy.

i know its hard to programm but its just an idea. ^^
BeanSlinger419 Jul 24, 2016 @ 10:29am 
i got an idea for a flying guardian bot ( bot that will kill the flying creatures but not ground creatures)
Sir Luis Jul 24, 2016 @ 10:47am 
Originally posted by Killer Queen:
Currently my only problems with this mods are:

1. There's no way to easily pick up the robots once I've placed them down, killing them is a pain which is good for them doing their jobs, but not for me wanting to move them to another location.

2. There's no way to tell these robots, mainly the mining robot to stop what their doing and give me what they've dug up or to put it into a chest. To put it quite frankly, I'm a greedy mofo and I want what they've got NOW, not when they decide it's time to put it away which unfortunately is a long time. A way to change this would be to keep the current ai, but maybe to add a controller that you can buy that would have all the bots you have active around you on the menu and then you could press a button to recall a bot or even all of them to drop everything they have in a chest, and this menu could even be used to active/deactive the bots as well.

While this mod is very good in it's own right, I don't like using it simply because I don't feel like I have control over the bots, I can choose where they start working, but after that I'm at the mercy of whatever or whenever the bots decide to do what they do





hey killer queen the best way i seen to use these bots are while you are on mission to search for clues in a village as you search for the village you drop one miner per screen so lets say you had to walk 12 screens thats 12 seperate mine shafts strip mining the planet while you are at a village searching for clues.

1.dont be: "a greedy mofo and I want what they've got NOW," go multi task while they do their job. you will have much more fun that way. also if your going to strip mine do it really big. drop 1 miner per screen on a world till you get back to your starting point. by the time you are done strip mining an entire world you are rich on an insane level.while they are strip mining the world you could be building a base on top of that world or a little mini outpost. you could even be doing a quest on that world. I stripped three world so far and sold everything i got im sitting about 200000 credits legit.

2. I like your idea "add a controller that you can buy that would have all the bots you have active around you on the menu and then you could press a button to recall a bot or even all of them to drop everything they have in a chest, "

im not the mod author but the guy that made this mod is sitting on a gold mine of endless possible bots that can automate endless task.
Last edited by Sir Luis; Jul 24, 2016 @ 10:51am
hurrycaner Jul 26, 2016 @ 8:28am 
Is it possible to create a bot control panel, like the colony deed, when u interact with it, the bot come to you... and maybe a tool to disable the robot?
BeanSlinger419 Jul 26, 2016 @ 1:26pm 
that is a Good idea Hurrycaner
Draconic Gaming Jul 26, 2016 @ 6:33pm 
My biggest problem? It feels like the bots do literally nothing when off-world. No joke, I come back to a mineshaft after an hour of play, and literally only a single, half built shaft is the result. Is this a problem with loading the assets in? Or is it something else? It's incredibly annoying especially if you plan on exploring an entirely different planet while your machines work. It feels like you have to be on the planet to get any kind of work done!
「AMOEBA」 Jul 26, 2016 @ 6:53pm 
Originally posted by Draconic Gaming:
My biggest problem? It feels like the bots do literally nothing when off-world. No joke, I come back to a mineshaft after an hour of play, and literally only a single, half built shaft is the result. Is this a problem with loading the assets in? Or is it something else? It's incredibly annoying especially if you plan on exploring an entirely different planet while your machines work. It feels like you have to be on the planet to get any kind of work done!
That's because you do have to be there, if the chunk isn't loaded, the robots won't do anything
BeanSlinger419 Jul 26, 2016 @ 9:11pm 
Originally posted by Draconic Gaming:
My biggest problem? It feels like the bots do literally nothing when off-world. No joke, I come back to a mineshaft after an hour of play, and literally only a single, half built shaft is the result. Is this a problem with loading the assets in? Or is it something else? It's incredibly annoying especially if you plan on exploring an entirely different planet while your machines work. It feels like you have to be on the planet to get any kind of work done!
Well the Robots Are A Creature like your character and when theres a chunk not loaded you cant go in that chunkso robots cant too
Last edited by BeanSlinger419; Jul 26, 2016 @ 9:20pm
Brauggi Aug 2, 2016 @ 11:18am 
A couple of suggestions, if you like the ideas, if the modding API allows for it, and most importantly if you get the time.

A) Each garden bot having it's own specific purpose, slowest for watering and tilling, medium for planting and collecting seeds, fastest for gathering and depositing crops.

B) Crafting recipes for each bot, aligned with the vanilla crafting station and ore tiers: Copper + Silver -> Titanium + Gold -> Rubium/Cerulium/Aegisalt + Diamond. Maybe throw in some of the wiring components like circuit boards/diodes/etc for good measure.

C) Adjust the prices of each bot.
750-1000 is a good entry price for a very slow and basic bot.
Mid-tier bots maybe somewhere around 5k.
High-tier at around 15k.
Lumberjack bot feels like an early to mid-game item, so maybe 3k?
Mining bot feels like a mid to end-game item, maybe somewhere around 10k.
Sera Aug 4, 2016 @ 11:09am 
Maybe an idea could be a type of bot that is like the farm one but does a few things driffrent.

It still tills and waters the ground but it has to be wired to a type of farm gem thing and you can wire the gem to the farm boundaries so what it will do is the (we will call it AI bot for the ease of saying.) AI bot can run as many fams as needed and with the farm gem you actavate it to do what you want to plant. So if it is connected to a wheat and a tomato farm you can set one gem to wheat and the other to tomato so it knows "Plant this here." And with no bot running around there is less pull on the game to load that chunk and because of that it can be set up to have the farms as well as it keep the part of the world they are in loaded so the farms keep running.
Originally posted by Killer Queen:
Currently my only problems with this mods are:

1. There's no way to easily pick up the robots once I've placed them down, killing them is a pain which is good for them doing their jobs, but not for me wanting to move them to another location.

2. There's no way to tell these robots, mainly the mining robot to stop what their doing and give me what they've dug up or to put it into a chest. To put it quite frankly, I'm a greedy mofo and I want what they've got NOW, not when they decide it's time to put it away which unfortunately is a long time. A way to change this would be to keep the current ai, but maybe to add a controller that you can buy that would have all the bots you have active around you on the menu and then you could press a button to recall a bot or even all of them to drop everything they have in a chest, and this menu could even be used to active/deactive the bots as well.

While this mod is very good in it's own right, I don't like using it simply because I don't feel like I have control over the bots, I can choose where they start working, but after that I'm at the mercy of whatever or whenever the bots decide to do what they do

The easiest way to reclaim bots you placed is to use the bug net on them, since it kills them instantly.
Last edited by HELL YEAH BROTHER!!!!!!!!!!; Aug 17, 2016 @ 2:29pm
Radon Aug 17, 2016 @ 9:30pm 
I have an idea - The Flatmaster! This guy will wander in the bounds of your garden and delete (or quickly dig) all blocks and background walls/blocks ABOVE and IN FRONT of his destructive face. But, when he bumps the garden edge (thing that keeps gardenbots in the garden), he will turn around and go to the other side of the garden.
Just I want to build something HUGE on the "barren" planet (A huge garden, maybe), buuuut... Those mountains... I need a flat field to build this.
Also, Flatmaster shoud be very... How to say it... Low-HP? Because you'll need to delete him before building something.
BeanSlinger419 Aug 17, 2016 @ 10:08pm 
Originally posted by CatGuard Rus:
I have an idea - The Flatmaster! This guy will wander in the bounds of your garden and delete (or quickly dig) all blocks and background walls/blocks ABOVE and IN FRONT of his destructive face. But, when he bumps the garden edge (thing that keeps gardenbots in the garden), he will turn around and go to the other side of the garden.
Just I want to build something HUGE on the "barren" planet (A huge garden, maybe), buuuut... Those mountains... I need a flat field to build this.
Also, Flatmaster shoud be very... How to say it... Low-HP? Because you'll need to delete him before building something.
well its a good idea but ... what about it being a mech in the XX mech mod
Draconic Gaming Aug 21, 2016 @ 4:40pm 
I'm wondering: is it possible to keep chunks loaded regardless of where you are? What I mean is that either several chunks or an entire world are loaded constantly while playing. For someone who has done it before and survived potential lag spikes, I think it might solve my current problem with the mod...
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