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Of course it's just an outline, a bit more options should be available; for example Xenophobes would not be interested in recruiting them (as they're a different species), and probably don't care about giving them a fair trial, but should maybe get some Society gain instead (from interrogation). I am still a bit on the noobish side of the game, so I don't want to get too specific.
Applicable to authoritarian empires:
"Today is the day marking 100 years since our <Glorious Leader> has been gracing us with his/her spiritual guidance. For months, the whole nation has been preparing for this opportunity to express its endless gratitude. The streets on <capital> are filled to the brim with cheering citizens of all classes and professions, military parades, sports activities and cultural events.
<Glorious Leader> took this joyful opportunity to address the nation and reiterate the basic tenants of our society, which allow us to survive and prosper in this dangerous galaxy. <He/She> also warned that every provocator or madman who would raised their grasping appendage against this nation will be sure to lose said appendage.
This will keep our citizens busy for some time with their spontaneous and completely voluntary preparations for this exceptional occasion, so some efficiency drop is to be expected, but what are a few minerals worth compared to the immortal spirit of the nation?"
This event causes a 1 year penalty to all production from jobs, empire-wide, but will also increase Unity gain and govt ethics attraction.
It is also possible to design a similar event after ruler's death, only with no ethics attraction but more Unity.
Can we use the title instead?
1. You refuse
2. You allow them, but provide no support (+5% unity and -5%happines. they fight crime bringing unity, but they are reckless and upset people.)
3. You allow it and put forward support to make it a guild to better control it (say about 1000 energy and 50-100 influence up front, and +5% unity with no unhappiness as they are better organized)
4. Available to militarist or authoritarian empires. you make an official organization of bounty hunters under government control (+10% unity as they have more resources and management. An unhappiness debuff for authoritarian as the funds come from more taxes on citizens, and a -5% to -10% energy for militarists instead.)
5. Available to pacifists and egalitarians. you allow it, but put strict regulations on them (requires influence say about 50-150. +5% and +5% happiness as not only do they help enforce the laws they won't go and possibly upset your neighbors.)
Each of these would also have certain effects on the chances of a few follow up events. Say a major criminal is caught giving you an influence boost. A fugitive is caught in another empire and possibly upsetting them (prevented by option 5.) or even bringing evidence of one of your leaders involved in a criminal group.
I love how your mod adds more thought to the game and hope this idea can get added in to make it even better. I know your busy and thank you for all the hard work.
Example: Carefree
Your Scientist put his head into something he shouldn't. You could say he completely lost his head.
A silly example, I know, but it illustrates the point.
If it's possible, then we can have multiple good or bad events for every trait!
If you have high approval from them, or possibly as the reward of an event chain, one of the Empires they raid at certain intervals will always be one of your Rivals. They will only ever pick one of them during the pulses, because they don't want it to be TOO obvious that you're working with them.
This planet's ocean water is enriched with a unique combination of chemicals, making it softer and with much lower surface pressure. A <species> can be dropped in this water from almost any height and not suffer any injuries whatsoever! This feature makes the planet ideal for thrill seekers who aren't afraid to get a little wet.
Would grant some sort of tourism bonus, or failing that, just energy.