Stellaris

Stellaris

More Events Mod
Malthus  [developer] Jul 18, 2016 @ 10:59am
Ideas
Please post your ideas here.
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Showing 1-15 of 284 comments
Is there any way to work in the Entites(Void Clouds,Crystaline, ect.) of the cosmos into the events as a trigger crisis or anomaly event chain. My 1st playthrough i was waiting and hopeing to find a system "NEST" so to speak of the Entites that like a fallem empier would remain a threat till even late game. I've been very dissapointed with them and always hoped they would rise up like a crisis event but....(EX, when thier populations regester as 45-65% cleared they do something other than nothing) and even paradox only gave them a minior after thought on Asmov and very few changes
Also my little Bro had a great idea of working them in as a nomadic fleet so Massive Waves are flowing across the galaxy. (Also could you make more nomadice events in on this mod, Ive played several 250 year plus games and ive never had the privladge of a visit
Christmas1 Jul 18, 2016 @ 7:23pm 
old ship with zombies
Malthus  [developer] Jul 18, 2016 @ 9:17pm 
@Zackmaster Crisis are very ambitious. We are to this day trying to remove some big flaws from our worm crisis... That said we will definitely try at some point to come up with something this way but it will take time.
If i recall right there is a special system in the base game (does not spawn in every game) that is something like the home system of the crystals.

@christmas1 i think this might be a good idea for a small anomaly
Last edited by Malthus; Jul 18, 2016 @ 9:18pm
Killfall842 Jul 18, 2016 @ 10:34pm 
An event where a level 5 sicentist must sacrifice his or hers life in a aceint world.

The player must choose only 1 outcome the sacrifice will have. You could have a boon in research or turn the atmo of the planet to suport life. You could choose to get minerals and energy. Maybe a small fleet of ships or robot army in transport ships.

Also you lose a bit of happines due to losing a great leader.
anitachall Jul 19, 2016 @ 10:20am 
Maybe an event chain that features some artifacts from an extinct alien race that is trying to warn the player of the Unbidden or the Prethoryn scourge. (Haven't seen all of the vanilla events in the game so I don't know if something similar to this is already in game)
yeet Jul 19, 2016 @ 1:27pm 
Making the precursor event chain more fun and less frustrating would be great.
tinfoil Jul 19, 2016 @ 3:04pm 
Paradox has an unfinished event chain called in limbo,
You cant do anything with the brain scans even thou it adds a flag to your empire
It would be cool if you guys could finish it
coconut2219 Jul 19, 2016 @ 3:35pm 
Some kind of gateway or portal on the surface of a planet which the scientist accidentally gets sucked through, and two of him/her emerge on the other side. You don't know which is the real one or which is the fake one and later on the fake one might have a chance of destroying the science ship they are on. Or he just dissapears, leaving behind some strange penomenon at the location of his departure that will give some research.
coconut2219 Jul 19, 2016 @ 3:43pm 
For a Diplomacy event you could stumble on a crate floating through space containing a fair amount of minerals. After a little while a nearby empire contacts you demanding you return the minerals. You could keep them, giving some negative relations. Give them back, doing nothing. Or give them back with a little extra, causing relations to improve.
BearGuy Jul 19, 2016 @ 6:51pm 
it would be awesome if their would be a civil war on your species, the original vs the enhanced one as it seem it just end abruptly when the enchanced complain that they are discriminated against.
tmonahan23 Jul 19, 2016 @ 10:04pm 
Events that happen due to the Crisis event that's happening.This could even add positives to certain empires to help raise the chances they will join your alliance or Federation and fight this threat.
HyphenTorpedo Jul 20, 2016 @ 12:57am 
I liked the science foundation thing (I can't remember what it's called, the one where you can invite other races), but I was listening to some Wipeout Pulse soundtracks and though about an anti-gravity racing league in Stellaris.

Maybe there could be an event like that, where every now and again there's a racing league of some sort and various empires can join in with their teams, and sometimes your team could win or the other empire's team could win. Your empire could be selected to host the event every now and then as well, thereby upping your energy credits and it could hold the possibility for terrorist attacks from fringe groups who don't like you or the race.

Alternatively, it can only be hosted by races in their own alliances or federations instead of being a galaxy wide affair. Or it could just be a general Olympics type event with various athletes in races or competitions. Just an idea, I don't know how possible it would be.
DerTechFreak Jul 20, 2016 @ 8:19am 
How about this: a Level 5 Scientist with the maniac Trait is researching an dangerous technology, (ex. the setient AI) you can prevent him from further research. This will cost you this scientist.
And you can also support him, wich will give you a boost in research and unlock an dangerous tech-research option. If you stop him there is a chance that he continues the research outside of you Borders. Then he could try to sell it to you. If you accept you will get the scientist back + the fully researched technology. Or he could threaten you to use the technology against you. (Maybe with a very strong fleet that uses the certain tech + the same weapons you have). When he threatens you, you can still gain the tech by researching the fleet's debris.
Here are some ideas:
1. Galactic EMP Event in which a neighbouring galaxy has exploded and a huge wave of electromagnetic energy has moved through intergalactic space to slam into your galaxy causing widespread devestation to all civs. The modifiers could be in effect for 48-96 months and might be as follows: energy credits -25%, mineral output -25%, pop growth -25%, and an immediate 50% damage to all fleets. This event could trigger once a player has a navy strength of more than 50000. If a player has 3 scientists with 5 stars then the duration of the disaster could be shortened.

2. Plagued Amoebas that cause pops in the systems they are in to have lower growth of -25%, and to actually have a percentage die off. As the plagued creatures move through the various systems the player will have to decide whether to kill them off. Spiritual societies will see it as a punishment from their gods and it will cause massive unrest to kill these messengers from the almighty or cause new factions to emerge.

3. Ambitious Leaders Cease Power is an event that would be triggered when the player has 3 governors with 5 stars. One of these leaders will try to seize power by organizing a coup in which 50% of the sector he is in charge of attack the loyalists. If the rebel leader holds off the player's attempt to defeat him for 24 months the sector becomes an independent state.

4. Currency Collapse Crisis would be triggered by 12 months of deficits. The value of the energy credits becomes questionable. The player would lost half of whatever credits and minerals he still has, and would suffer research penalties. The player would be forced to balance his books before the crisis would end. Civil unrest would also increase across his empire by 25%, higher still for materialistic societies.

That's it for now, battery is nearly dead...

OwnGoal99 Jul 20, 2016 @ 5:14pm 
Nice ideas!
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