Stellaris

Stellaris

More Events Mod
 This topic has been pinned, so it's probably important
Malthus  [developer] Jul 18, 2016 @ 10:30am
Bug Reports
Please try to be as precise as posible when reporting your problem so we can find and fix it as soon as possible.
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Showing 46-60 of 2,083 comments
legion248 Nov 15, 2016 @ 5:32am 
Minor bug: the very end of the the last orilla converstion the response text that accompanies you getting the goverment switch and the fancy ship fails to remain on screen for more then an instant.

Edit: after some rooting around the response in question is mem_ea_uplifter.17.a.response:0
Last edited by legion248; Nov 15, 2016 @ 5:53am
groggyboy Nov 15, 2016 @ 9:21pm 
I've completed 4 projects for Origins of the Dead. I don't see a 5th in the log. I'll go back and investigate the system where the crystal spawned. Perhaps I missed something.
Gerishnakov Nov 24, 2016 @ 10:44am 
Some of the anomalies in the Extinct Abductors quest appear to have no results aside from a text pop-up; is this WAD? If not, it might be worth going over that content.
Malthus  [developer] Dec 20, 2016 @ 8:31am 
Qwynn, thanks for the info, this mistake has been fixed.

Gerishnakov, can you tell me what you did so far? you may be in the mid of the quest after finishing the first event chain. there is supposed to be a gap before you get another message out of nowhere. if you are stuck at another point of the quest please let me know which were your last steps. Oo i just notice this message is pretty old but did not show up in my notifications. Sorry if you thought i may have ignored you. this was not the case.
Last edited by Malthus; Dec 20, 2016 @ 8:33am
Lord Sam Sinister Dec 29, 2016 @ 12:59pm 
The viral engine event chain is not producing the building it is supposed to. The error log says the building is missing.
arkanikorde Jan 2, 2017 @ 12:15pm 
I have my game in french and the mod is already in english. What i must do to turn the language to french version?
Lukas Jan 2, 2017 @ 12:36pm 
@arkanikorde it means that some events are not translated to french yet. ;)
Sterling Kerman Jan 3, 2017 @ 3:18pm 
Hey I am getting a crash whenever I finish researching "Study M-Class Star."

It seemed to become a problem after I installed ST: New Horizons, but you say its compatible with other mods so I'm not sure.

The last entry in the error log is this:

[16:13:12][trigger.cpp:476]: Script Error, Checking trigger against an unsupported scope!
Event: crisis.1011
Location: file: events/crisis_events_2.txt line: 1108
Trigger Type: is_country_type
Scope:type=fleet
id=306
random={ 362110461 362110461 }
root={
type=planet
id=6904
random={ 414778130 414778130 }
from={
type=fleet
id=306
random={ 362110461 362110461 }
}
}
from={
type=fleet
id=306
random={ 362110461 362110461 }
}
prev={
type=planet
id=6904
random={ 414778130 414778130 }
from={
type=fleet
id=306
random={ 362110461 362110461 }
}
}


Which, btw, repeats and repeats over and over again. I had at one point over 17 mb of it just repeating and repeating.

Although, I was told (by New Horizons staff) event 1011 is a vanilla event so that doesn't make sense why it would be the error recorded for the M-Class anomaly...


The latest entry in the exceptions log is this:

######## EXCEPTION: 0xC0000005 at address: 0x0065F9B0: ACCESS VIOLATION read attempt to address 0x4BD78000
Version: Unknown Version
01/03/17 16:13:15


Not exactly sure what that all means, but it also appeared before the crash.

Thanks :)

Edit: Also yes I know for a fact that it is the M-Class event, or at least something that occurs at the exact moment it finishes researching everytime I load the save. It also has happened on other saves (having the same error logs), but I only noticed it was ocurring at the same time as the researching finishing because I had the tab open.
Last edited by Sterling Kerman; Jan 3, 2017 @ 3:19pm
Tuttu  [developer] Jan 4, 2017 @ 12:43am 
Thanks for the bug report. Could you send us the save game where it happens please ?
Malthus  [developer] Jan 4, 2017 @ 9:13am 
Looking at your errorlog, there is nothing to see telling of our event. Possible it does not get to write anything before crashing.

Unfortunately the base game has very many buggy events that throw out errors on their own. So even playing vanilla stellaris you won´t have a clear errorlog.
Last edited by Malthus; Jan 4, 2017 @ 9:15am
Sterling Kerman Jan 4, 2017 @ 3:05pm 
@Tuttu

So here is the save game:
{LINK REMOVED}

Although it is not the one from the crash, as that was lost after I managed to bypass the bug by just cancelling the anomaly research (had to destroy the ship). The game did not crash, however sometime in the next 30 years a new bug emerged and I am not sure how or when; the whole "Study the Stars" thing is now bugged to say that all 4 stars have been researched, but it won't go away.

Also, the M-Class anomaly is nowhere to be seen, however the A-Class anomaly is mysteriously there? I'm going to research it and see if there is a crash, or if the anomaly goes away.

Also, there are a few other mods installed besides this one:
"Cybrixkhan's Assortment of Namelists for Stellaris"
"Larger Sector Name"
"More Events Mod" duh
"No Vassal Opinion Based On Size"
"Star Trek New Horizons" also duh, as I referred to it before
"The Belt Updated"
"UI Overhaul 1080p"
"ZBeautiful Battles"

The only one you probably need to install is Horizons, as it is the only major mod and the rest probably wont damage the save. Moreover, as I said, the problem didn't occurr on my previous games before I installed New Horizons; wherein it worked perfectly.

(Tell me when you have gotten the save file so I can remove it from my mediafire list)

Thanks for helping; and I'll inform you if I get another crash (and when in the save).

Edit: Nevermind about that A-Class anomaly. It is not actually there, and when I right click the star with a science ship is has a "Project has already be researched."
It seems its only visible because there is another project in the same system for the Alien Specimen Procurment open, which in galaxy mode when I move my mouse cursor over it, it shows both projects are in the sytem.
Last edited by Sterling Kerman; Jan 4, 2017 @ 3:14pm
Pyro2017 Jan 4, 2017 @ 5:56pm 
I have found that some events have lost part of the event(sorry if that does not make sence). In the Origins of the Dead (mem_ea_uplifter_chain) only 3 of the 4 corrdinates are vissable/reachable
Malthus  [developer] Jan 5, 2017 @ 8:03am 
It may be possible the game did not find valid systems to use

please tell me which target planets were there.

should be one random frozen, one toxic, one barren/barren_cold and one molten (with its own system initialiser "Taranis"). So one of the first three must be missing.

Do you use a mod that adds more different planet classes? Or just vanilla stellaris with mem?
Last edited by Malthus; Jan 5, 2017 @ 8:06am
Sterling Kerman Jan 5, 2017 @ 8:11am 
@Malthus
I cant get on to tell you which planets (right now), and 3 of the 4 have lost their anomaly pointer.

But, Horizons does add many more planet classes, changes the whole planet type system. That must be the problem.

Edit:
Oops, didn't see Pyro's comment xD I saw you had responded and just went straight to that.
Last edited by Sterling Kerman; Jan 5, 2017 @ 4:54pm
Malthus  [developer] Jan 5, 2017 @ 10:27am 
Sorry my question was to Pyro2017 about the Orila quest.

When it comes to the crash i do not really have an idea.

Mods that add many new planet classes that in turn take away slots that might else be used for vanilla planets may make problems for some of our events. The orila quest for example checks for systems inside a radius that have a defined planet class. If there is non it does not work. I checked that system many times with vanilla. Though the chances still are that there may be a time you don´t have one of these planets it would be pretty low usually.

The only way to be sure would be spawning entire new systems like i do with the Taranis system that is full of mining drones. But i did want to prevent that.
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