Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Too bad, i really don't understand why you can havrest nose, heart, limb but can't havrest leg, arm, hand, ... (Or incapacitate my prisonners and sell his legs
Please tell me is not planned to remove that :(
Ps: Srry for my bad english.
In my memories from using it in previous versions, it was pretty powerful. Removing all the limbs of a prisoner renders them completely unable to move or fight back, and each limb served as handy and plentiful replacements for colonists when injured (especially since a harvested limb is better than low-tier prosthetics and is nearly free).
If that wasn't enough, harvested limbs were also really expensive to sell, each selling for, IIRC, 500+ silver. You could get more from selling a prisoner's limbs than you could for selling your prisoner as a slave.
It was super fun, but introduced a ton of balancing issues.
Yea but I would like the option to remove a prisoner's leg and give it to one of my guys. Kinda sucks to be stuck with petleg early on, your guy can barly move.
I guess it was not ment to be. If it caused too many problems to develop and maintain the mod then we will take what we get. Still an amazing mod, even without this feature.
Bugs:
Unfortunately the game has a problem with Limbs when it comes to surgery. Say someone loses a hand: You could cut the arm off, replace it, and they have a brand new hand! Magic! Unfortunately (As far as I know) this is a limitation of the game itself and can't be fixed.
This bug applies to everything down the whole line of surgery. IE: You could cut off a hand, and get all fingers back, or an Arm, and get Hands/Fingers back.
Arm>Hand>Fingers
Leg>Foot>Toes
Balance:
While research could mitigate how broken it is, arms/legs were basically free replacements for anyone who got hurt, and it completely breaks the prison system, especially now that they can do prison breaks and escape.
But it's still broken, Winter Flare has explained perfectly why this feature most likely won't make a return soon.
Or, if you're adamant that legless prisoners are too imbalanced (heh), I would instead suggest disabling removing prosthetics from prisoners, that way you can give disabled prisoners peg legs to release them / let them walk around, without the ability to make healthy prisoners immobile.