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Why not make it in the way it is possible already? :)
Well, time for you to reign back in that high horse. :/
If it can be set up individually it should be able to set up as a series of individual tasks, resulting in a cumbersome and length ordeal, maybe, but it would still be a result.
Ykara's second statement seems to imply dll modding is either not possible or hard to do.
So the question still stands; Ykara says it is possible in [way X], but does not want to do that because Ykara wants to do it in [way Y], which is impossible or really hard?
Why not make it in [way X] for now, since that's possible?
Dll modding is possible, and until Alpha 12 I guess you were able to fix scars in EPOE, because someone on the forums provided me the assembly, but the dll file never got updated again. If you look through the source code you can actually still find synthetic skin, it's just not currently in use.
If you really want to fix your scars all individually, I'd recommend DESurgeries[ludeon.com].
I'm not looking for a mod to make those surgeries, I was looking for information. :)
This will add operations to colonist's tab, one type for each damage type.
Each operation can be visible only if the colonist is afflicted by the respective damage type.
Each treatment cost a medikit and some skill from the doctor.
This is in many ways similar to excise carcinoma from vanilla.
This seems to work fine IMHO, but maybe it's not well balanced.
Thank you for that. Popped it into a new .xml as surgery_skin_care and it works beautifully.
Even ignoring the pain, each scar also weakens the part it's attached to permanently, so, eventually, they'll take 2 damage to say, the torso, and that pawn dies because of old scars due to some of them being seemingly unpreventable. Considering the value to a fully upgraded colonist, that's just not acceptable to me.
I would like to use that, but have absolutely no idea where to put that? Can you help me? Or tell me where i can find a tutorial? That would be great!