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<stuffCategories />
line for the UnfinishedProsthesis def to
<stuffCategories Inherit="false" />
may correct this problem. This should prevent the unfinished prosthesis from trying to inherit the stuff type of one of the materials used in it's construction.
EDIT: Just checked and Extended Woodworking isn't a problem
Although those two mods claimed to compatible with this, it does not seem to be the case. And since I discovered this issue so late in my game I'm not all to keen on restarting. And turning off the mods with cause my pawns to loose limbs as I've enhanced them with items from mentioned mods. Hope someone knows a way to fix it.
If you have a mod manager that allows making local copies of mods create a copy of EHBS and CM then look in them for defs folder , thingdefs_items folder and find the file items_unfinishedProsthesis.xml
I believe you should be able to edit it in notepad (might need notepad++) and delete the three list entries for stuff categories so that it is just an empy list.
Using the edited local copy might cure the issue.
Looking at public versions it appears to still be in the crafted mutants mod as Defs/ThingDefs_Items/Items_UnfinishedProsthesis.xml and will hopefully be fixed before being moved to Extended Human Body Simulation.