RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
Pizzarugi Oct 5, 2018 @ 3:18pm
Colonists Creating "Brick [Insert Advanced Bionic Type Here]" Which Deletes Itself When Completed. Bug?
I can't seem to be able to build any advanced bionics. Every time I do, my colonists start creating a brick version of the prosthetic instead of the usual plasteel. As soon as the creation process is finished, the product is missing and the resources are wasted.

Looking at the crafting details, it requires very specific materials, so how it gets brick added (which I don't even have, by the way) is beyond me.
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Showing 1-10 of 10 comments
tg9 Oct 6, 2018 @ 9:29am 
Same issue here
BlaxChrom Oct 7, 2018 @ 3:21am 
Yes same here, the issue seems to be a mod conflict. Are you perhaps using RF Fertile Fields? That's only mod I have and know of that has Bricks in it.
Pizzarugi Oct 7, 2018 @ 12:55pm 
Originally posted by BlaxChrom:
Yes same here, the issue seems to be a mod conflict. Are you perhaps using RF Fertile Fields? That's only mod I have and know of that has Bricks in it.
I am, in fact. Would be a shame to have to dump it in order to make use of advanced bionics, though.
Winter Oct 16, 2018 @ 9:44am 
I haven't tested it extensively, but editing the Items_UnfinishedProsthesis.xml file in EPOE's Defs/ThingDefs_Items folder, and changing the

<stuffCategories />

line for the UnfinishedProsthesis def to

<stuffCategories Inherit="false" />

may correct this problem. This should prevent the unfinished prosthesis from trying to inherit the stuff type of one of the materials used in it's construction.
Last edited by Winter; Oct 16, 2018 @ 9:45am
Carlos Nov 20, 2018 @ 4:51am 
In version 1.0 of Rimworld this bug still exist and I can't upgrade any bionic
Pizzarugi Nov 20, 2018 @ 3:12pm 
Originally posted by Carlos:
In version 1.0 of Rimworld this bug still exist and I can't upgrade any bionic
If you're using the Fertile Fields mod, you might have to drop it and replace it with the Tilled Soil mod.
Carlos Nov 20, 2018 @ 10:42pm 
Only mod like this that I use is VTG but my issiue maybe is from Extended Woodcutting because unfinished bionics are made from wood

EDIT: Just checked and Extended Woodworking isn't a problem
Last edited by Carlos; Nov 21, 2018 @ 4:26pm
Aril Nov 25, 2018 @ 10:56am 
In my case it seems to be caused by a mod 'Craftable Mutant' and 'Extended body Simulation'
Although those two mods claimed to compatible with this, it does not seem to be the case. And since I discovered this issue so late in my game I'm not all to keen on restarting. And turning off the mods with cause my pawns to loose limbs as I've enhanced them with items from mentioned mods. Hope someone knows a way to fix it.
mike.epsilon Dec 1, 2018 @ 8:46pm 
You may have to have them fail any crafts in progress.
If you have a mod manager that allows making local copies of mods create a copy of EHBS and CM then look in them for defs folder , thingdefs_items folder and find the file items_unfinishedProsthesis.xml

I believe you should be able to edit it in notepad (might need notepad++) and delete the three list entries for stuff categories so that it is just an empy list.

Using the edited local copy might cure the issue.
Last edited by mike.epsilon; Dec 1, 2018 @ 8:52pm
mike.epsilon Dec 20, 2018 @ 2:02am 
Sorry for the confussion my versions were in-dev versions where we were trying to clean up some of the mess and untangle some of the mod dependancies by shifting things around.

Looking at public versions it appears to still be in the crafted mutants mod as Defs/ThingDefs_Items/Items_UnfinishedProsthesis.xml and will hopefully be fixed before being moved to Extended Human Body Simulation.
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