RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
Logan Feb 23, 2018 @ 10:41pm
BUG: Problem removing Brain Sttimulator
I have a colonist who took head trauma and was sitting at 30% or so consciousness, so I installed a brain stimulator.

I later discovered and recovered a healer mech serum which I would like to use on the colonist, but since they have a brain stimulator installed, their maximum consciousness is capped at 65%.

So, I'm trying to remove the brain stimulator before administering the mech serum, but any time I try to get one of my doctors to perform the surgery, I get this error:

JobDriver threw exception in initAction. Pawn=Fryer, Job=DoBill (Job_17143915) A=Thing_Human1750715, Exception: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.Bill_Medical.Notify_DoBillStarted (Verse.Pawn billDoer) [0x00000] in <filename unknown>:0 at Verse.AI.Toils_Recipe+<DoRecipeWork>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 lastJobGiver=RimWorld.JobGiver_Work, curJob.def=DoBill, curDriver=Verse.AI.JobDriver_DoBill Verse.Log:Error(String) Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode) Verse.AI.<GotoThing>c__AnonStorey0:<>m__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:JumpToToil(Toil) Verse.AI.<JumpIf>c__AnonStorey1:<>m__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

Please help!
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Showing 1-5 of 5 comments
Citizen 2-35 Apr 10, 2018 @ 5:12pm 
I have this too.
blank Apr 12, 2018 @ 5:28pm 
Same here, the doc is just standing next to the bed.
The patient is getting the Anesthetic.
But what the doc is doing is labed just as "Standing". And his target is himself. (Shown by another Mod "What Is My Purpose")
He is doing this forever.

My pawn was shot in the head and had a really poor state.
I had a Brain Stimulator installed till I could build an AI Chip.
I installed the AI Chip, while the Brain Stimulator was still installed.
Then I noticed the chip does not overwrite the stimulator, so I tried to remove the stimulator.
Which not worked like described.

Used the dev tools to remove it, for now.
Last edited by blank; Apr 12, 2018 @ 5:44pm
walutsalad May 9, 2018 @ 4:27pm 
kill them, dump them in a room with carnivouris animals or just get your colinest to force eat them, wait until the head is eaten, resurecter serum
Vindicit Aug 12, 2018 @ 12:52pm 
Yea I see this as well. The Remove Brain Stimulator option does not work. The doctors just sit by the patient and dont remove it.
RadGH Nov 20, 2018 @ 11:50pm 
I had this same issue.

You can fix it with dev mode. Tools > Restore Body Part > (Select pawn) > (Select Head)

Would rather not have to use dev mode to fix it. But it's an easy fix.
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