RimWorld

RimWorld

Tilled Soil
BooralKing Jun 5, 2019 @ 11:24pm
changing tiles ticking?
after 1~3 tiles they stop for 3 second and do another 1~3 tiles

only happend to tilled soil

Max started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_231044)) , (FinishFrame (Job_231047) A=Thing_Frame_GT_SoilTilled240115) , (Wait_MaintainPosture (Job_231048)) , (PlaceNoCostFrame (Job_231052) A=Thing_Blueprint_GT_SoilTilled240029) (Wait_MaintainPosture (Job_231053)) , (FinishFrame (Job_231056) A=Thing_Frame_GT_SoilTilled240120) , (Wait_MaintainPosture (Job_231057)) , (PlaceNoCostFrame (Job_231062) A=Thing_Blueprint_GT_SoilTilled240054) (Wait_MaintainPosture (Job_231063)) , (FinishFrame (Job_231066) A=Thing_Frame_GT_SoilTilled240122) curDriver=_JobDriver_ConstructFinishFrame (toilIndex=1) curJob=(FinishFrame (Job_231066) A=Thing_Frame_GT_SoilTilled240122) lastJobGiver=RimWorld.JobGiver_Work
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()