Hearts of Iron IV

Hearts of Iron IV

Infection - A HOI IV Scenario
KM  [developer] Jul 15, 2016 @ 7:59pm
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1.) Infections within nations. Triggered by events perhaps.
2.) Progression of an infection with all countries playable rather then removing a bunch
3.) New focuses for nations that directly deal with the infection and combating it
4.) Nazi Zombies (Nuff Said)
KM  [developer] Jul 15, 2016 @ 9:20pm 
Originally posted by FPSPrussia DONE WITH GMOD:
1.) Infections within nations. Triggered by events perhaps.
2.) Progression of an infection with all countries playable rather then removing a bunch
3.) New focuses for nations that directly deal with the infection and combating it
4.) Nazi Zombies (Nuff Said)

Definitely still working out the performance issues, but I can try to balance that out. WIll also look into focuses. The events sound dope af. Thanks for taking the time to write some ideas out!
Hellboundbait Jul 16, 2016 @ 1:40am 
Originally posted by MrKmproductions:
Originally posted by FPSPrussia DONE WITH GMOD:
1.) Infections within nations. Triggered by events perhaps.
2.) Progression of an infection with all countries playable rather then removing a bunch
3.) New focuses for nations that directly deal with the infection and combating it
4.) Nazi Zombies (Nuff Said)

Definitely still working out the performance issues, but I can try to balance that out. WIll also look into focuses. The events sound dope af. Thanks for taking the time to write some ideas out!
I find that the zombies are simply not aggresive enough and they let all the nations swarm to their borders resulting in basicly every army at their borders and they are unable to push out. Adding more points of infection would work around this issue because the ai is stupid so the humans would likely asign 100+ units to face off agaisnt 10 zombie units

Edit: Another way to increase performance and make them run better is to not have it start at war with everyone. At first it only declears wars on direct neighbours(Could this be done through scripted events? Or maybe a NF that the ai will grab after a certain amount of time), then as the threat increases more nations declear wars and it also adds world tension so that lets WT locked countries to do more (this could be for example, when the horde reaches istanbul an event pops up saying that its startingt to worry more people but the majors still squabble amongst themselves(thinking themselves above such a threat) That event could trigger the baltics joining the wars then past another point majors get into it. This will stop the sudden near crash lag you get as everyone joins wars and ♥♥♥♥. Itll also make it seem a much larger threat once its built up and it gives time for the zombies AI to sort its ♥♥♥♥ out before it faces real problems. Im not sure if this can be done by events or if it simply has to be locked behind NF. Im not a modder but i hope at least some of this is possible or this has helped you. Either way, great work! I look forward to seeing how this progresses
Last edited by Hellboundbait; Jul 16, 2016 @ 1:52am
Hellboundbait Jul 16, 2016 @ 1:55am 
Another thing that might help the AI manage this is making other parts of the zombie horde be different countries but be in the same faction. Eg the spain horde is its own country. This wont help performance though if you add too many seperate hordes
KM  [developer] Jul 16, 2016 @ 5:11am 
Originally posted by HellboundBait:
Originally posted by MrKmproductions:

Definitely still working out the performance issues, but I can try to balance that out. WIll also look into focuses. The events sound dope af. Thanks for taking the time to write some ideas out!
I find that the zombies are simply not aggresive enough and they let all the nations swarm to their borders resulting in basicly every army at their borders and they are unable to push out. Adding more points of infection would work around this issue because the ai is stupid so the humans would likely asign 100+ units to face off agaisnt 10 zombie units

Edit: Another way to increase performance and make them run better is to not have it start at war with everyone. At first it only declears wars on direct neighbours(Could this be done through scripted events? Or maybe a NF that the ai will grab after a certain amount of time), then as the threat increases more nations declear wars and it also adds world tension so that lets WT locked countries to do more (this could be for example, when the horde reaches istanbul an event pops up saying that its startingt to worry more people but the majors still squabble amongst themselves(thinking themselves above such a threat) That event could trigger the baltics joining the wars then past another point majors get into it. This will stop the sudden near crash lag you get as everyone joins wars and ♥♥♥♥. Itll also make it seem a much larger threat once its built up and it gives time for the zombies AI to sort its ♥♥♥♥ out before it faces real problems. Im not sure if this can be done by events or if it simply has to be locked behind NF. Im not a modder but i hope at least some of this is possible or this has helped you. Either way, great work! I look forward to seeing how this progresses

I definitely like this idea and will check it out. I am new to modding so right now there isn't much out there but I'll be searching! Do you think the lag is because of the amount of troops or the nations at war? Again I don't really know so I have been changing the troop numbers. But yeah, events have been request a lot so I will definitely try that first! Thanks for taking the time to respond!!!
Zombie push stops after they are out ou weapons, one 1000000% buff to they industry could help
KM  [developer] Jul 16, 2016 @ 6:00pm 
Originally posted by Sanamento Basico:
Zombie push stops after they are out ou weapons, one 1000000% buff to they industry could help

The update should definitely fix that problem! As I am doing a test right now on the new version, the zombies seem to stop at nothing to conquer humans! Also, the zombies have enough industry to have a stockpile of weapons, it's just the AI that decides not to.. :/

Thanks for the suggestion and please keep them coming if you have more ideas!
Krusader1 Jul 16, 2016 @ 8:37pm 
Zombies can infect other areas (para-troopers) and have the transport planes immortal, and have a HUGE radius for the transport planes (if you are lazy) or you can do events where zombies infect germany, soviet union, brazil, canada and so on :)
KM  [developer] Jul 16, 2016 @ 8:40pm 
Originally posted by Arstotzkan Offical #TeamHeavy:
Zombies can infect other areas (para-troopers) and have the transport planes immortal, and have a HUGE radius for the transport planes (if you are lazy) or you can do events where zombies infect germany, soviet union, brazil, canada and so on :)

I will be adding zombies to more places in the future. I just wanted to ge the update out as fast as possible so the lag wouldn't be extreme. I'm glad to hear the mod works for you now!
Krusader1 Jul 16, 2016 @ 8:42pm 
It doesn't... i just wanted to add a suggestion :P Any suggestions for help? Infact, i can't even remove mods or ovbiously add mods! Vierfy files?
KM  [developer] Jul 16, 2016 @ 8:42pm 
Originally posted by MrKmproductions:
Originally posted by Arstotzkan Offical #TeamHeavy:
Zombies can infect other areas (para-troopers) and have the transport planes immortal, and have a HUGE radius for the transport planes (if you are lazy) or you can do events where zombies infect germany, soviet union, brazil, canada and so on :)

I will be adding zombies to more places in the future. I just wanted to ge the update out as fast as possible so the lag wouldn't be extreme. I'm glad to hear the mod works for you now!

Oh sorry, I just read your other comment. I don't know what to say but I will do research in the morning. If I cant find anything I can always reply to this with a direct link to the mod so you can place it in the right folder. But I will try to find out why first. There isnt much out there still for HOI modding.
KM  [developer] Jul 16, 2016 @ 8:43pm 
Originally posted by Arstotzkan Offical #TeamHeavy:
It doesn't... i just wanted to add a suggestion :P Any suggestions for help? Infact, i can't even remove mods or ovbiously add mods! Vierfy files?

Also, is it just for my mod or for multiple. If multiple I would suggest you reinstall your game. Just remember to backup your saves
Krusader1 Jul 16, 2016 @ 8:44pm 
ok!
Krusader1 Jul 16, 2016 @ 8:45pm 
And it is ok... i want to try this mod out so bad! you seem very good for a modder just starting!
KM  [developer] Jul 16, 2016 @ 8:48pm 
Originally posted by Arstotzkan Offical #TeamHeavy:
And it is ok... i want to try this mod out so bad! you seem very good for a modder just starting!

Thanks! Now that I think about it, The issue might be your OS? I developed this on Windows so IDK if it works on Mac or Linux
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