RimWorld

RimWorld

Misc. Robots
<robotRepairCosts> Issue
<robotRepairCosts> ignores any ingredients that are set to 1. Example, ComponentSpacer in this list is ignored. Meaning it doesn't show up as a necessary ingredient for repairing a broken robot. When I set it to 2, then it registers. I assume this is an assembly issue of some kind with how it handles this element.

<robotRepairCosts> <Steel>35</Steel> <Plasteel>5</Plasteel> <Gold>3</Gold> <ComponentIndustrial>2</ComponentIndustrial> <ComponentSpacer>1</ComponentSpacer> </robotRepairCosts>
Last edited by leion247; Jan 31 @ 11:07pm