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Unfortunately I couldn't get it to work and believe me, I tried.
That being said, I'm currently working on another update, I'll try some more, no promises.
I can't get it done.
Invisibility from zombies is hardcoded to GhostMode and GhostMode is hardcoded to have the speed modifier, hell, every movement speed modifier and variable I could find is hardcoded and inaccessible, if there is a way to alter player's speed via Lua code, i can't find it.
If it ever changes I'll be sure to make the appropriate modifications but until then, I'm sorry.
Spawning basic random Survivors (Friendly or Hostile, up to you) from Survivors mod will be added as a Brush (Same as the Zombie Spawning one).
If I can get faction spawns before Monday in I will. I'd like to update NF sometime on Sunday (Tomorrow) as it currently has some broken functions (Vehicle Build Related).
It will of course require that Mod Support Plug-In is active, otherwise those Brushes won't show up.
Also sorry for being very quiet past few weeks, life's kind of a mess :S might be a while before I get back to doing stuff.
i dont know if this is possible, but is there any way to locate player-placed building objects?
basically in solo mode, i picked up several fridges and brought them together, placing them to the outside of some kind of small warehouse in muldraw to make it my base, and got lost lol :)
if it helps at all, i placed about 5 or 6 Wooden storage crates outside, and stacked on top of each other, several times.
i know it sounds silly, and now i am using a coordinates mod, but it would be cool to be able to locate it again since i dumped tons of stuff there, including some crafted items from other mods too.
i also put some kinds of containers (large dolly-type trolleys i think from hydrocraft), next to 3 fridges close together in case useful :)
if my base doomed to be lost forever?
Edit: yup i found it :)
Can u add known all recipe in debug?