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Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenText.TruncateHeight (System.String str, System.Single width, System.Single height, System.Collections.Generic.Dictionary`2[TKey,TValue] cache) [0x00029] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at RimWorld.ArchitectCategoryTab+<>c__DisplayClass22_0.<DoInfoBox>b__0 () [0x000df] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
For example: Roof bombs in a 3x3 grid of JUST those is fine. Flooring BPs are fine. A BP of 4 nuclear reactors from RimAtomics is fine.
A simple bedroom throws the exception. A group of Digital Storage Units throws. Anything moderately complex at all throws.
I CAN click on the blueprint and place them as long as the placement position is outside of that grayed out (erroring?) window.
i'm looking to see if this is because of other mods i have installed, but this function was working about a week ago.
Seems like it doesn't play nice with certain modded items.
also im only using harmony all the vanilla dlc and this mod
Note that I have not fixed it for the 1.4 version, haven't had time to do so yet.
I spend an hour trying to figure it out. Firstly I was playing 1.4, right-click errors, I tried not to import blueprints, but it still errors if I create the layout from scratch. Then I removed all other mods, doesn't work. Then I rebooted, and switched to 1.5, doesn't work. After you add certain things in your layout, this error comes up and brings you the Exception report.
at Verse.GenText.TruncateHeight (System.String str, System.Single width, System.Single height, System.Collections.Generic.Dictionary`2[TKey,TValue] cache) [0x00029] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.ArchitectCategoryTab+<>c__DisplayClass22_0.<DoInfoBox>b__0 () [0x000df] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
```
and more so when i try using it
and then obviously errors when trying to do anything with it
to be fair tho i've been just getting alot of errors in general so the idea that Harmony might be having some issues might be true