XCOM 2
ADVENT Gear Salvaging
Aw hell, it's Arc  [developer] Jun 19, 2016 @ 11:02am
Issues
If it's broken, let me know and I'll see what I can do to fix it.
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Showing 1-7 of 7 comments
Ossirian Jul 2, 2016 @ 1:56am 
I've gotten an odd issue a few times now where the Trooper armor model is invisible on all classes and the Stun Lancer model is invisible on Rangers and Specialists, leaving the characters as a set of floating weapons and a head. Tried verifying game files and even deleted the trooper model file and forced it to download it again. Once this happens to a saved game it seems to be permanent but the mod works normally on new games.
Aw hell, it's Arc  [developer] Jul 3, 2016 @ 12:23pm 
Ah, a saved game issue.

Hmm...I'm not sure why that'd be a class-related issue. Could you maybe check to see that it is in fact the class and not something like gender instead? In any case, I'll try to reproduce the bug and see whether or not I can find a solution on the developing side.
Ossirian Jul 5, 2016 @ 4:32pm 
It was effecting both genders, I can say that I think the times it has happened has been when the mod was updated. First time it happened was when you updated to the Advent armor models, and the most recent was after the last update in June.
SShaker Sep 3, 2016 @ 10:12am 
Hey yo, I'm hoping to use your mod for the 1.5 tier armor and weapons (tho mostly the armor) in my next campaign. The issue is that there's a small conflict with the HunkerDownMod, due to the changes you had to make to the default classes so that the abilities of some of the armors work (I think?). Is there a workaround for that? Maybe something I can do on my own end?

Or I could just remove the code related to the special armor that required the class changes in the first place?

Thanks a bunch!
Aw hell, it's Arc  [developer] Sep 11, 2016 @ 5:33pm 
Feel free to make your own personal changes. Good luck!
SShaker Sep 11, 2016 @ 6:02pm 
I ended up dropping the HunkerDownMod lol. Simpler that way :P
A big bug I've noticed is that the Tachyon Armor doesn't give 1 extra point to melee...it gives 10. Mind you, I'd be all for keeping it the way it is (shanking aliens to death is glorious when I'm outputting 17+ damage) but maybe consider an optional fix, or a fixed and non-fixed version.
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Showing 1-7 of 7 comments
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