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This is a frustrating one. The game has a "diplomatic interest distance" value that I set to be larger than the map size to turn it off. Thing is, there doesn't seem to be a way to change this value at runtime :(
I went ahead and lowered it a bit and will just keep nudging it down until it works at least acceptably in all time periods.
Sorry but I don't quite understand what you're after here. Could you try rephrasing please?
It seems strange for religious rebels to get a bonus in secular countries but I might just be misunderstanding. As for making muslim countries prefer remaining non-secular: Turns out this is already built into extended timeline :)
First question; nevermind xd
Second question; In ET, it's hard for religious rebels to have any uprising in secular countries, so it would be interesting if there was a way to give them more power in this mod :D
Ahh, do you mean make religous uprising more probable in secular countries? I would need to find a way to add it without making extended timeline a dependancy so it might not happen, but I'll keep it in mind :)
Anyways, I added a 20 year minimum between rebel reinforcments in a province. Not a perfect solution but it keeps all of western europe from migrating to St. Helena at least :P
The free Stability boost at very beginning of the match, it seems exaggerated, with +2 Stability for all and even additional.
Could you think about at reducing it, or removing it; reducing at +1 at least.
It makes sense at beginning of an Era everyone can t move so easily and eachone should restore himself, this works also as a -not immediatly aggression- balance
(since states will care at get smooth and stable)
You could have a further Sability increase cost wich is highter for Nations with highter rank, given ex. +50% base cost for Reigns and +100% for Empire rank on the base cost.