Europa Universalis IV

Europa Universalis IV

Boby's Tweaks V2 (AKA Better Rebels)
 This topic has been pinned, so it's probably important
Emmiboo  [developer] Jun 1, 2016 @ 11:56am
Whadya wanna see changed (AKA suggestions)
I'm a stellaris guy now (and as of June 6 a Hearts of Iron guy) so I'm counting on all of you to help me maintain the balance of this mod and give ideas of what else to change.

I'll read all suggestions and try to respond to what I can regardless of if I decide to do it so just speak your mind ;)
Last edited by Emmiboo; Jul 6, 2016 @ 8:14pm
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Showing 1-15 of 16 comments
Tecumseh Jun 3, 2016 @ 12:25am 
alot of nations ally eachother from across the map ( for example byzantium allying a nation in india) i wouldnt have a problem with that if it would happen in the 20-21th centuries but it happenns in the 6th century
Seperatists need more power. It seems as though when I play WW2 scenario, Russia tries to fight the Soviets but end up having scattered provinces all over the place xD Other rebels however should stay the same way the mod affects them. :steamhappy:
Also, for Extended Timeline, I think religious rebels should get a giant bonus in secular countries, and muslim countries should have a drastically less chance of becoming secular. It would be frickin' awesome if you could implement this!
Emmiboo  [developer] Jun 3, 2016 @ 11:58am 
Originally posted by indian removal act:
alot of nations ally eachother from across the map ( for example byzantium allying a nation in india) i wouldnt have a problem with that if it would happen in the 20-21th centuries but it happenns in the 6th century

This is a frustrating one. The game has a "diplomatic interest distance" value that I set to be larger than the map size to turn it off. Thing is, there doesn't seem to be a way to change this value at runtime :(

I went ahead and lowered it a bit and will just keep nudging it down until it works at least acceptably in all time periods.


Originally posted by Cruzbones:
Seperatists need more power. It seems as though when I play WW2 scenario, Russia tries to fight the Soviets but end up having scattered provinces all over the place xD Other rebels however should stay the same way the mod affects them. :steamhappy:

Sorry but I don't quite understand what you're after here. Could you try rephrasing please?


Originally posted by Cruzbones:
Also, for Extended Timeline, I think religious rebels should get a giant bonus in secular countries, and muslim countries should have a drastically less chance of becoming secular. It would be frickin' awesome if you could implement this!

It seems strange for religious rebels to get a bonus in secular countries but I might just be misunderstanding. As for making muslim countries prefer remaining non-secular: Turns out this is already built into extended timeline :)
Last edited by Emmiboo; Jun 3, 2016 @ 2:04pm
Originally posted by Lord bobyness:

Originally posted by Cruzbones:
Seperatists need more power. It seems as though when I play WW2 scenario, Russia tries to fight the Soviets but end up having scattered provinces all over the place xD Other rebels however should stay the same way the mod affects them. :steamhappy:

Sorry but I don't quite understand what you're after here. Could you try rephrasing please?


Originally posted by Cruzbones:
Also, for Extended Timeline, I think religious rebels should get a giant bonus in secular countries, and muslim countries should have a drastically less chance of becoming secular. It would be frickin' awesome if you could implement this!

It seems strange for religious rebels to get a bonus in secular countries but I might just be misunderstanding. As for making muslim countries prefer remaining non-secular: Turns out this is already built into extended timeline :)


First question; nevermind xd

Second question; In ET, it's hard for religious rebels to have any uprising in secular countries, so it would be interesting if there was a way to give them more power in this mod :D
Emmiboo  [developer] Jun 3, 2016 @ 2:56pm 
@Cruzbones
Ahh, do you mean make religous uprising more probable in secular countries? I would need to find a way to add it without making extended timeline a dependancy so it might not happen, but I'll keep it in mind :)
Tecumseh Jun 4, 2016 @ 4:00am 
Originally posted by Lord bobyness:
Originally posted by indian removal act:
alot of nations ally eachother from across the map ( for example byzantium allying a nation in india) i wouldnt have a problem with that if it would happen in the 20-21th centuries but it happenns in the 6th century

This is a frustrating one. The game has a "diplomatic interest distance" value that I set to be larger than the map size to turn it off. Thing is, there doesn't seem to be a way to change this value at runtime :(

I went ahead and lowered it a bit and will just keep nudging it down until it works at least acceptably in all time periods.


Originally posted by Cruzbones:
Seperatists need more power. It seems as though when I play WW2 scenario, Russia tries to fight the Soviets but end up having scattered provinces all over the place xD Other rebels however should stay the same way the mod affects them. :steamhappy:

Sorry but I don't quite understand what you're after here. Could you try rephrasing please?


Originally posted by Cruzbones:
Also, for Extended Timeline, I think religious rebels should get a giant bonus in secular countries, and muslim countries should have a drastically less chance of becoming secular. It would be frickin' awesome if you could implement this!

It seems strange for religious rebels to get a bonus in secular countries but I might just be misunderstanding. As for making muslim countries prefer remaining non-secular: Turns out this is already built into extended timeline :)
i dont know if its possibleb but can you limit the diplomatic distance in the year 2 to almost nothing and make it higher as times go by? if it is possible you should make it higher any time someone reach diplomatic tech like: 10,20,30,40 ETC?
Last edited by Tecumseh; Jun 4, 2016 @ 5:01am
Originally posted by Lord bobyness:
@Cruzbones
Ahh, do you mean make religous uprising more probable in secular countries? I would need to find a way to add it without making extended timeline a dependancy so it might not happen, but I'll keep it in mind :)
Exactly! Thank you for looking into it! :)
Tecumseh Jun 24, 2016 @ 4:36pm 
i have a big problem, when i conqured mexico all at once and insanly overwhelming amounts of rebals apeared, i mean about 10x the size of the army that defended the place and those rebals are technologily advanced so its impossible to stop them.
Last edited by Tecumseh; Jun 24, 2016 @ 4:36pm
perpetualprose Jul 31, 2016 @ 11:26pm 
There should be a limit to the number of rebels that can spawn in a province. I have let them build up in colonized St. Helena (a tiny island) in a Castille game and there are now 1.1 million rebels! In the same game Mali (AI-controlled) has half-a-dozen provinces in the south of Africa taken over by rebels including a stack of 1.6 million!
Last edited by perpetualprose; Jul 31, 2016 @ 11:26pm
Originally posted by cans:
i have a big problem, when i conqured mexico all at once and insanly overwhelming amounts of rebals apeared, i mean about 10x the size of the army that defended the place and those rebals are technologily advanced so its impossible to stop them.
I had a scarily similar experience playing as USA and domming all of Mexico, but the key is to move the troops to those provinces to scare the rebels. It'll give you time to stock up.
Last edited by annihilatetheinfant; Aug 7, 2016 @ 10:15am
Emmiboo  [developer] Aug 12, 2016 @ 6:46pm 
Sorry everyone, I wasn't getting notifications from here so I didn't see the complaints!

Anyways, I added a 20 year minimum between rebel reinforcments in a province. Not a perfect solution but it keeps all of western europe from migrating to St. Helena at least :P
Last edited by Emmiboo; Aug 12, 2016 @ 6:47pm
Mazzini Mar 20, 2017 @ 12:48am 
suggestion. I don t want to send a critic, this is personal desire and statement only.

The free Stability boost at very beginning of the match, it seems exaggerated, with +2 Stability for all and even additional.

Could you think about at reducing it, or removing it; reducing at +1 at least.

It makes sense at beginning of an Era everyone can t move so easily and eachone should restore himself, this works also as a -not immediatly aggression- balance

(since states will care at get smooth and stable)
Mazzini Mar 20, 2017 @ 9:25am 
Can we have a version with no, or reduced, initial Stability and Admnistrative MP boost; then I see Stability increase cost is the same from the little realm to the greatest empire.

You could have a further Sability increase cost wich is highter for Nations with highter rank, given ex. +50% base cost for Reigns and +100% for Empire rank on the base cost.
Last edited by Mazzini; Mar 22, 2017 @ 9:39am
Akestro Jun 8, 2017 @ 4:28am 
It woud be really cool if you could ad a debuff for bigger empires for examble: more unrest, less production, higher cost for stability, reduced manpower because people with other nationalitys dont want to die for an other nation.




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