Stellaris

Stellaris

Multiple Crises - Cepheus Edition (3.4.5)
 This topic has been pinned, so it's probably important
Ryuichiro  [developer] Feb 22, 2018 @ 10:37am
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townguard Feb 25, 2018 @ 10:13pm 
We tried to set up a multiplayer game using just this mod and we could not connect because we received the "The host has another version of this game"
Ryuichiro  [developer] Feb 27, 2018 @ 12:08pm 
Then one of you has other mods in the launcher enabled.
I played multiplayer rounds in 2.0 with mods including this one.
Check which mods are highlighted in the launchers mod menu.
Leri-Weill [FRA] Feb 28, 2018 @ 10:59am 
So I use a lot of mods !

United Sci-Fi Races
United Sci-Fi Races (Robots)
Glavius's Ultimate AI Megamod
Terraforming Candidate Finder
Automated Trade
Beautiful Universe v2.0
Better Machine Worlds Graphics
Dark UI
Designable Civilian Ships For 2.0
Downscaled Ships
Dynamic Political Events (2.0)
EG - Larger Galaxy Sizes
EG* - Multicoloured Galaxy Texture
Expended Stellaris Traditions
Extra Events Fixed
FTL Scout Probe 2.0
Gigastructural Engineering & More
Gods and Guardians (2.0)
Guilli's PLanet Modifiers
Homeworld Ethics (2.0)
ISBS : Living Systems
ISBS : Doomsday Weapons & Ships
Improved Megastructures
Improved Space Battles (Balance)
Improved Space Battles (Graphics)
INterstellar Highways
Jump-Drive Nerf-B-Changed
More Ai Personnalities
More Insults
Multiple Crises
Planetary Diversity
Potent Rebellions (2.0)
Realistic Star Names Compatibility Version
ReducedWarExhaustion
Thinner Borders
All of the "Tiny" Mods
UI Overhaul 1080p Plus
United Flags
United Traits
War Name Variety (2.0 - The Invasion Begins)

and I didn't bother to write the multiple compatches between the various mods I have
tankman45210 Aug 31, 2020 @ 11:07pm 
so I played a fast game on admiral difficulty, 0.5 tech cost, 50/100/150 years for mid, end, victory years. Victory years have passed, the only "crisis" that has happened are the space storms, which are a new midgame event pdx added. Space storms have happened 3 times already, but no khan, no endgame, nothing.

what I think happened is paradox's hatred of randomization in the middle of the game. the space storms are supposed to happen to random systems, but instead of randomly choosing systems when the event fires, when a new game is created, the game creates multiple "crisis" events for the space storm, and randomly assign systems to each of them. This way when midgame passes and space storms become active, one of them gets randomly chosen to create the illusion of random systems experiencing space storms.

The problem is how this mod treats crisis events as things that must occur but cannot overlap. So all of the space storms are being queued up, and spaced out evenly, with the result being that endgame crisis has a chance of being delayed significantly because 3 space storms have been queued before it.

Of course I could be incredibly wrong. Khan is notoriously finicky and random with its event time and its not unheard of for endgame crisis to be delayed more than 50 years after endgame year. But I just want to make sure that space storms aren't screwing with the mod somehow.
Ryuichiro  [developer] Sep 1, 2020 @ 3:23am 
The Midgame crises are handled completely separately from Engame crises, the most noticeable difference is that the Midgame crises can all happen independently and simultaneously from each other, even without any mods.

E.g. the Space Storms are handled in the file: "galactic_features_events.txt" and the trigger is on_yearly_pulse in the file: "00_on_actions.txt", both of which my mod doesn't contain.

Space Storms vanilla mechanic in case you want to investigate what's happening in your game: https://i.imgur.com/V16bgq7.png
### Space Storms event = { id = galactic_features.400 hide_window = yes is_triggered_only = yes trigger = { mid_game_years_passed > 1 NOR = { has_global_flag = ongoing_space_storm has_global_flag = space_storm_cooldown } } immediate = { random_list = { 999 = {} 10 = { event_target:global_event_country = { country_event = { id = galactic_features.401 } } } } } } # Create Storm country_event = { id = galactic_features.401 hide_window = yes is_triggered_only = yes immediate = { set_global_flag = ongoing_space_storm every_system = { limit = { is_inside_nebula = no NOT = { has_star_flag = vluur_system } } random_list = { 50 = { set_star_flag = storm_system star = { create_ambient_object = { type = "space_storm_1" location = this } last_created_ambient_object = { set_ambient_object_flag = space_storm_object set_location = { target = prev distance = 0 angle = random } } } add_modifier = { modifier = space_storm } } 50 = {} } } country_event = { id = galactic_features.403 days = 1800 random = 1800 } if = { limit = { is_galactic_community_formed = yes any_playable_country = { is_galactic_community_member = yes NOT = { has_ethic = ethic_gestalt_consciousness } } } random_playable_country = { limit = { is_galactic_community_member = yes NOT = { has_ethic = ethic_gestalt_consciousness } } create_leader = { class = admiral species = owner_main_species effect = { save_global_event_target_as = storm_name exile_leader_as = storm_name } } } every_playable_country = { limit = { is_ai = no } country_event = { id = galactic_features.405 } } } else = { every_playable_country = { limit = { is_ai = no } country_event = { id = galactic_features.402 } } } } } # Informed About Storm - No Galcom country_event = { id = galactic_features.402 title = "galactic_features.402.name" desc = "galactic_features.402.desc" picture = GFX_evt_partition show_sound = event_energy_field is_triggered_only = yes option = { name = galactic_features.402.a } } # Informed About Storm - GalCom Version country_event = { id = galactic_features.405 title = "galactic_features.405.name" desc = "galactic_features.405.desc" picture = GFX_evt_partition show_sound = event_energy_field is_triggered_only = yes option = { name = galactic_features.402.a } } # The Storm Ends country_event = { id = galactic_features.403 hide_window = yes is_triggered_only = yes immediate = { remove_global_flag = ongoing_space_storm set_timed_global_flag = { flag = space_storm_cooldown days = 7200 } every_system = { limit = { has_star_flag = storm_system } random_system_ambient_object = { limit = { has_ambient_object_flag = space_storm_object } destroy_ambient_object = this } remove_star_flag = storm_system remove_modifier = space_storm } if = { limit = { is_galactic_community_formed = yes } every_playable_country = { limit = { is_ai = no } country_event = { id = galactic_features.406 } } } else = { every_playable_country = { limit = { is_ai = no } country_event = { id = galactic_features.404 } } } } } # Informed About Storm Ending - No GalCom country_event = { id = galactic_features.404 title = "galactic_features.404.name" desc = "galactic_features.404.desc" picture = GFX_evt_partition show_sound = event_energy_field is_triggered_only = yes option = { name = GOOD } } # Informed About Storm Ending - GalCom Version country_event = { id = galactic_features.406 title = "galactic_features.406.name" desc = "galactic_features.406.desc" picture = GFX_evt_partition show_sound = event_energy_field is_triggered_only = yes option = { name = GOOD } }
Last edited by Ryuichiro; Sep 1, 2020 @ 3:30am
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