Stellaris

Stellaris

Multiple Crises - Cepheus Edition (3.4.5)
 This topic has been pinned, so it's probably important
Ryuichiro  [developer] Sep 28, 2017 @ 4:24pm
How to force all crises in one playthrough
DISCLAIMER:
The following modifications will allow multiple crises at the same time which can lead to gamebreaking bugs, as there are no features for them to interact with, e.g. the other crises may not be able to "clean" Prethoryn planets.



All the modifications are done in the following files:
events/crisis_trigger_events.txt

1. Enable multiple crises by commenting line 29:
#NOT = { has_global_flag = galactic_crisis_happened }


2. Remove all 0 factor modifiers:
Line 50:
modifier = { factor = 0 has_country_flag = only_unbidden_this_time }
Line 58:
modifier = { factor = 0 OR = { allowed_crisis_type = contingency allowed_crisis_type = unbidden } }
Line 113:
modifier = { factor = 0 OR = { allowed_crisis_type = contingency allowed_crisis_type = prethoryn } }
Line 160:
modifier = { factor = 0 has_country_flag = only_unbidden_this_time }
Line 168:
modifier = { factor = 0 OR = { allowed_crisis_type = prethoryn allowed_crisis_type = unbidden } }

3.a If you want that each crisis triggers as early as possible you can comment line 214:
### Nothing #120 = {}

3.b If you want the crises to happen no later than a specific year, you have to add a timer in the #Nothing block at the bottom of the file (line 214+).
### Nothing 120 = { modifier = { factor = 0 years_passed >= 300 #from this year on the crises will happen with minimum requirements } }

Be aware that you still have to fulfill the minimum requirements for the events like a jump drive for the Unbidden.
Last edited by Ryuichiro; Apr 21, 2021 @ 2:46pm
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Showing 1-8 of 8 comments
Dr.Salt Sep 29, 2017 @ 10:21am 
Good stuff thank you Ryuichiro. What if I don't want to change any mechanics with the crisis in terms of "forcing them" early or by a specific time, but rather just make sure they inevitably occur naturally.
Ryuichiro  [developer] Sep 30, 2017 @ 9:08am 
This will not change the mechanics, that's why the crises won't all happen when the added timer is reached. It will only make sure they will happen the moment there requirements/mechanics are fulfilled from this time onwards.

The #Nothing block normally adds a chance, that a crisis won't happen even when its triggers are true. This cahnge will just remove that chance.
Last edited by Ryuichiro; Sep 30, 2017 @ 9:11am
plutonianempire Apr 12, 2020 @ 6:48pm 
Are these changes save game compatible?
Ryuichiro  [developer] Apr 13, 2020 @ 10:57am 
Yes, but some triggers are delayed, so even when you disable the mod you may encounter a second crisis. If you enable it for a game you started without it it "should" take effect but again it may take some time until the delayed triggers actually start a crisis.
Last edited by Ryuichiro; Apr 14, 2020 @ 7:00am
plutonianempire Apr 13, 2020 @ 8:25pm 
Ja thank you!
slightly bad Apr 18, 2021 @ 8:30pm 
As of 3.0, this no longer works.
Dath Apr 21, 2021 @ 11:32am 
Doesn't the "only_unbidden_this_time" flag disable the other two crises from happening? Or am I reading it wrong here?

As well as the factor = 0 on allowed_crisis_type = contingency and allowed_crisis_type = unbidden in the trigger for Prethoryn for example?
Last edited by Dath; Apr 21, 2021 @ 11:34am
Ryuichiro  [developer] Apr 21, 2021 @ 2:32pm 
True, the current crisis_trigger_events.txt is a bit weird with multiple 0 factor checks, which look like they try to catch the same cases. I updated the mod and simply removed them, lets hope it will not go up in flames. ^^

I updated the Head post with the info from your comment, @Dath.
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