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Can't confirm this as of yet but I will keep testing it until i am supposed to be able to have the option to upgrade. For now, it doesn't give conflicts crashes while it is enabled.
Best of regards
best of regards
I added it to the not working list ;-)
best of regards
Ammo and Vest Slots
Deploy Wounded Soldiers On Facility Missions
Leader Pack
More Squad Size Upgrades
Quick soldier info
Squad Cohesion
Tech Tree
Upgrade Reminder
Quick Unequip
Soldier Fatigue
Upcoming events in hours
Tech Tree
best of regards
@Kevin [LHQ] could you confirm for me that in your tests with Toolbox + other mods Not Created Equally worked as intended for you with all rookies (original and acquired during campaign)?
The Alternate Mod Launcher may report possible incompatibilities between Toolbox and LeaderPack, since they do interact with some of the same classes, but there is quite a bit of code that was added to the March update of LeaderPack as well as present within Toolbox to make the two mods compatible. In fact, LeaderPack squad select functionality should in general by better with Toolbox, since it allowed me to fix the issue of soldier pawns not being present initially!
Regarding the camera rotation -- it should be possible to remove the class override (in XComEngine.ini) for XComTacticalInput. This will disable the camera rotation functionality in Toolbox, but allow interoperability with other mods that want to override it. The specific line is :
+ModClassOverrides=(BaseGameClass="XComTacticalInput", ModClass="XComTacticalInput_LW")
Note that the Option menu option for Camera Rotation will still display if this class override is removed, just the functionality will no longer work.
*Known issues added
*Info & Instructions added
*IIIGrimStyleArmorIII | Working, list updated!!
*Expanded Callsigns and Nicknames | Working, list updated!!
If you had any mods before, they may not be cleaned out properly disable all mods go to "default pad" C:\Documenten\My Games\XCOM2\XComGame and delete every file you find there, once don launch a clean game and activate the above mods this will most likely solve your issues.
in regards about not created equally i can confirm that it does work with the above mod setting as intended, some have better stats then others have larger range can walk further, they do have better or worser hit etc so yes it does work as far as i can tell ;-) this is if you do not fiddle with the .ini files your selve because they stayed untouched on my behave!!
best of regards
Unfortunately deleting said files did not solve my issue. As before only recruits I got at the start of the game before the Gatecrusher have random stats. Every other soldier I can thereafter either recruit from HQ or pick up from the PoI site has the same basic stats. I will later run integrity validation to check if this is indeed due to my ini tweaking or something else.
Thanks for your help anyway:)
Not sure why you encounter this but I can not relate to such a thing for now, I will keep testing it tho :-)
best of regards