XCOM 2
Long War Toolbox
Andy Aug 23, 2016 @ 11:04pm
Mission Start Game Hangup
Hello, I love your mods, can't imagine playing without them, but I seem to have run into an issue that I'm hoping you can help with.

At the mission start, right after the cut scene with the skyranger flying in, my game hangs on a black screen. This should be the point where you see your soldiers dropping out of the skyranger and onto the map.

I hear city noises in the background, but other than that, all my buttons are frozen. It's not a game crash I think, because if I alt-tab, I can close the game by right clicking and closing the screens.

I am going into the mission with a default squad of 6 and have purchased 3 of the squad upgrades from squad size upgrades for LW.

In my logs it says the following at the very end -

[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Matt Stokes
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Mordecai the Hunter
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Vicente Suárez
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Mariusz Wiechec
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Garrett Bittner
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Jawna' Yakub
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Koll Odinson
[0712.95] LW_Toolbox_Debug: SquadSize Listener: Unit has no visualizer, attempting to spawn unit
[0712.95] ScriptWarning: Accessed None 'CosmeticUnit'
XComGameState_Item Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_4395.XComGameState_Item_23786
Function XComGame.XComGameState_Item:CreateCosmeticItemUnit:0062
[0712.95] ScriptWarning: Accessed None
XComGameState_Unit Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_4395.XComGameState_Unit_12568
Function XComGame.XComGameState_Unit:RegisterForEvents:00BC
[0713.00] ScriptWarning: Accessed None 'PreviousUnit'
KismetGameRulesetEventObserver plot_SLM_MdObj_Fork_EMM_01.TheWorld:PersistentLevel.X2TacticalGameRuleset_0.KismetGameRulesetEventObserver_0
Function XComGame.KismetGameRulesetEventObserver:DidPlayerRunOutOfPlayableUnits:0317
[0713.00] ScriptWarning: Accessed None 'PreviousUnit'
KismetGameRulesetEventObserver plot_SLM_MdObj_Fork_EMM_01.TheWorld:PersistentLevel.X2TacticalGameRuleset_0.KismetGameRulesetEventObserver_0
Function XComGame.KismetGameRulesetEventObserver:DidPlayerRunOutOfPlayableUnits:0317
[0713.64] LW_Toolbox_Debug: SquadSize Listener: Accessed Unit, Name=Gianluca Lombardi

Any thoughts? Please and thank you.
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Joviex Sep 2, 2016 @ 1:37am 
I am having the exact same result after adding this mod. Please let me know what you need, from where you need to see it from, to help diagnose this.
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