ARK: Survival Evolved

ARK: Survival Evolved

Medieval Structures
 This topic has been pinned, so it's probably important
Alley_Killa  [developer] Jul 6, 2016 @ 9:02pm
Server Admin Central
In order to help out as many admins to setup the servers as they please there are a few adjustable admin settings associated with the mod.

Engram List
Spawn Commands


How do I change the HP of the building pieces?

Health: The following struture types are changable. Default is 10,000 except for Stone 15,000 and Foundations at 18,000
  • Ceilings
  • Foundations
  • Plaster
  • Prebuilt Crafting Buildings
  • Prebuilt Houses
  • Roofing
  • Stone
  • Wood
  • Wood Foundations

To do this you must add [StructureHealth] to your ini file. Then you will adjust each tier as desired by adding the corisponding lines to the list:
  • CeilingHealth=100000
  • FoundationHealth=100000
  • RoofingHealth=100000
  • PrebuiltHealth=10000
  • PrebuiltHouseHealth=100000
  • StoneHealth=120000
  • WoodHealth=100000
  • WoodFoundationHealth=75000

For example. I want to make the plaster tier double the HP. So my ini file will look like:

[StructureHealth]
PlasterHealth=20000

or

[StructureHealth]
PlasterHealth=20000
StoneHealth=25000
WoodHealth=20000 etc


Prebuilts:
There are 2 types of prebuilt buildings in the mod.

Crafting Buildings: These are just like a crafting table except the size of a building. Players can place items in them just like a table and craft items just like a table. It is required for the player to learn the desk engram and this is free to learn. Because I realize not all servers are going to want these they can be disabled just like any other engram. Below is an example of what needs to be added to your config files in order to hide the engram.

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CraftingBulidings",EngramHidden=true,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=true)

Prebuilt Houses: These are enterable and you can place items inside. May be disable with the follow code in the config file.

OverrideNamedEngramEntries=(EngramClassName="
EngramEntry_Prebuilts",EngramHidden=true,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=true)

Last edited by Alley_Killa; Aug 8, 2017 @ 7:13pm
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Showing 1-15 of 15 comments
SonnySynth Sep 15, 2016 @ 12:34am 
Hey buddy, Great mod.

Any chance we can have a list of all the valid parameters for the GameUserSettings.ini maybe with default values too

Thanks for your contributions to the Ark modding scene, my HQ's have a much more organic feel to them now instead of simple design.
Nyt Oct 18, 2016 @ 1:48pm 
FYI, missing the "_C" suffix on the Prebuilt overrides.
····· Nov 29, 2016 @ 4:56am 
Not sure if it has been posted yet, etc, but is there a way to change the stone buildings to actually be stone property instead of wood?
Alley_Killa  [developer] Nov 29, 2016 @ 9:40am 
This will be in the next update.
····· Nov 29, 2016 @ 12:45pm 
Thank you.
JJ Dec 2, 2016 @ 7:44am 
okay so i have a server running with both medieval mods,
each mod has the same requirements but both require its own crafters and there own resources.

now i have to have 2 ovens to make 2x the different but the same plaster
(i got 400 plaster from mod 1, that mod 2 does not see..)
plaster isnt compatible, the oven, workbench and mortar arnt working together over the mods.
specifically medieval structures 1 and medieval structures 2
JJ Dec 2, 2016 @ 7:50am 
uploaded a screeny incase u need to see it,
78 plaster from medieval structures,
using it on on the workbench from structures 2.

is it gonna work the other way around or do they use different ID's alltogether?

http://prntscr.com/deiln4
JJ Dec 2, 2016 @ 8:26am 
structures 2's mason has no bags of cement from structures 1 as well
Last edited by JJ; Dec 2, 2016 @ 8:27am
Alley_Killa  [developer] Dec 2, 2016 @ 9:06am 
The two are not designed to work together. That was never the intention. The resources are named differently to prevent conflicts.
JJ Dec 2, 2016 @ 9:29am 
okay i guess ill have to sort it out, awesome work on the whole feel and look of the pieces, they are really pretty
DaleNei Mar 15, 2017 @ 7:10am 
"The two are not designed to work together. That was never the intention. The resources are named differently to prevent conflicts." If this is the case, the recourses appear to be exactly the same. I had to spawn in MS1 and MS2 buckets of clay to see which one worked. I could see NO difference in the naming on the ICON itself. Maybe what you need to do, since this seems to be such a huge pain for you, along w/ all the subscribers, is to clearly differentiate MS1 and MS2 desks, engrams, icons, etc.....
Bloodstormz Sep 15, 2017 @ 11:55pm 
They should have been designed to work together since people are using both sets to build towns with on my server. i wish the 2 mods was converged into one with a large variety also condensing the amount of workstations in the process.
Alley_Killa  [developer] Sep 16, 2017 @ 7:28am 
Everything from sturctures 2 is in structures 1 so there is no need to ever run both of them on the same server.
Peekofwar Jun 9, 2019 @ 7:01am 
I can't seem to enter some of the prebuilt houses.
Last edited by Peekofwar; Jun 9, 2019 @ 7:03am
Peekofwar Jun 9, 2019 @ 9:30am 
The prefab houses seem to have the wrong footstep sounds. Walking on a wooden floor of a prefab plays the dirt footsteps sound.
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