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Curious: Would it ever be possible to make the game generate a second skip.txt containing the items that were "missing" upon loading? I have tons of assets with props I didnt download because I don't find htem necessary for the experience, but the game still tries to load them every time.
ALSO: Is there any means to see a building name in-game so I can add it to my list if I see one I don't like?
About those missing custom props: the game is not making a big effort to find and load them. Those messages are purely information for you about assets that you could have if you wanted. No extra loading time is spent because of that.
About names in-game: Yes. This tool is built-in in the game. Google "cities skylines dev ui". Then mouse pointer will show building and vehicle names in-game after pressing TAB.
1.) Above, in your skip.txt example, there are no asterisk identifiers, yet your in-depth guide states we need to use them.
2.) In the in-depth guide, You have the asterisk use explained just as vaguely. Do we use an asterisk before and after, or just after each skip line.
Like this >
*Buildings:*
*Residential Low*
*Residential High*
*Mars*
*Office*
*Monument*
or this >
Buildings:*
Residential Low*
Residential High*
Mars*
Office*
Monument*
Do only individual buildings lines need no asterisk, and in which format?
Buildings:
L5 3x3 Villa02
L2 2x3 Detached01
L1 4x3 detached04
L1 3x4 detached04
L5 3x3 Straight
L2 2x3 Straight
Or >
*Buildings:* < < < Single or double asterisk(s) here?
L5 3x3 Villa02
L2 2x3 Detached01
L1 4x3 detached04
L1 3x4 detached04
L5 3x3 Straight
L2 2x3 Straight
same for exceptions?
You have another format >
*shop*
Except:shopping_center
Except:Industrial:*sweatshop*
which is completely different from the others, even more confusing.
Then you end with adding exceptions lists, which are now using a hashtage which you 1st state are for comments, and no asterisks anywhere.
# Network connections
Except:Road Connection
Except:Road Connection Small
Except:Train Connection
Except:Airplane Connection
Except:Ship Connection
Needless to say, I now have no idea which of your formats is correct.
Can you please clarify all of these discepancies?
The headers are always written like this (no wildcards in headers):
Buildings:
The in-depth guide does NOT state that you need to use wildcards. But you can, if you want.
And why would you want? Let's suppose you want to skip all building prefabs. There are over 1600 of them so writing down that many lines is a huge task. With wildcards, you can accomplish the same by writing much less.
Matching names with wildcards (* and ?) is common computer knowledge. Please look them up online before using them. Otherwise, you'll end up skipping something you did not want to skip.
Tip: you can practice wildcard use with the Windows Command Prompt. Open some folder that contains many files and try some commands like these two:
dir *a*
dir a*
My wildcards match prefab names in exactly the same way.
Finally, the hashtag is always used for comments. Not for anything else.
Could you please a have a look and if you could just tell me what needs changing? Since it's public, you should be able to edit as well, although I don't expect you do that. :)
https://github.com/ricomon35/skip.txt/blob/master/skip.txt
Using my html page as reference, the prefab names and prefixes should come from the grey boxes only. So for example Extra Buildings is invalid because you cannot find that in any grey box.
You can use wildcards in prefab names only. Not in prefixes.
*Residential Low* -> you probably meant:
Residential Low:*
Same for the other prefixes.
Mars is not in any grey box. Same for Logic Pack.
Except:IndustrialGeneric L3 4x4 Straight* -> should be:
Except:IndustrialGeneric:L3 4x4 Straight
however L3 4x4 Straight is no pfefab name at all. You must check all those.
I skipped to billboards.
Billboards: -> not a valid header. Should be:
Props:
You are using wildcards a lot. Please study the concept before using them. For example, there is no point in writing these two lines with wild cards:
Billboard_big_go_nuts*
Billboard_big_go_nuts_01*
One question - do you plan on adding reference pictures for vehicles in the prefab names lists? Does anybody happen to know what the name of the flower-power, VW Beetle style vehicle is?
I'm not adding more pictures. There are less than 100 vehicles in the game and DLCs and I've provided their names in txt format. So it is pretty easy to guess.
Also, there is a nice built-in tool in the game for inspecting vehicle (and building) names.
Google "cities skylines dev ui" if you are interested.
Remember to write the Props: header in your skip file before props.
Small Beech
Alder 02
Small Bush
Oak
Tree with Leaves 01
Tree with Leaves 02
Green Tree
Giant Redwood 01
Giant Redwood 02
Flowering Tree 01
Flowering Tree 02
Flowering Tree 03
Flowering Tree 04
Chinese Windmill Palm
Corsican Pine
Sugar Maple
Yew
Do you think that'll work?