Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
If this is main dependent with a rift leading here, you could take a party from your main game into the arena with all their gear or abilities. Plus you could add a bunch of vendors and character level up and stat modification stuff to make the arena double as a cheat-level for those who want to just try a bunch of different builds or rework their character or what have you. Not sure if this is part of your vision, but it's an idea.
Good luck.
I was thinking of branching it into the main game as a sort of tactical challenge, where you can see a premade group of enemies on the other side, and you have to construct a team from the available fighters. If it beats the opposing team, you win gold and maybe small bits of lore about the arena :). This would include adding arena-dedicated currency, with each fighter costing an amount of currency to use. And of course a mode where you have to fight against these groups yourself, earning loot and whatnot in the process. There's a lot of directions to take this thing, thanks for the suggestions :D
In the classic version this was doable(and there was a mod for it called Divine Arena) but there seems to be something new that's hardcoded in the EE that makes it not work. Targeting is also a problem.