Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
If this is main dependent with a rift leading here, you could take a party from your main game into the arena with all their gear or abilities. Plus you could add a bunch of vendors and character level up and stat modification stuff to make the arena double as a cheat-level for those who want to just try a bunch of different builds or rework their character or what have you. Not sure if this is part of your vision, but it's an idea.
Good luck.
I was thinking of branching it into the main game as a sort of tactical challenge, where you can see a premade group of enemies on the other side, and you have to construct a team from the available fighters. If it beats the opposing team, you win gold and maybe small bits of lore about the arena :). This would include adding arena-dedicated currency, with each fighter costing an amount of currency to use. And of course a mode where you have to fight against these groups yourself, earning loot and whatnot in the process. There's a lot of directions to take this thing, thanks for the suggestions :D
In the classic version this was doable(and there was a mod for it called Divine Arena) but there seems to be something new that's hardcoded in the EE that makes it not work. Targeting is also a problem.