Team Fortress 2

Team Fortress 2

Shock Syndrome
Emgee Jun 27, 2014 @ 12:45pm
stats
sometimes, a weapon needs stats, so help make some!:medicon:
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Showing 1-15 of 26 comments
Lothyde Jul 1, 2014 @ 4:52am 
how do you reload it? if you want stats, then could you please add more images, if i understand the gun i can make accurate stats ;)
birds! ! ! Jul 4, 2014 @ 5:28am 
Pros-
No ammo required
Each hit slightly decreases movement speed
Darts travel MUCH faster and in a straighter line (But do still have dropoff)
Cons-
Overheats if fired for too long
Mild damage penalty
Overheating renders the weapon useless for five seconds
B3ard.Man Jul 7, 2014 @ 9:06pm 
Pro:
+25% damage
+50% ammo
Con:
-25% reload speed
-25 heath
:palmer:
ComSeal Jul 17, 2014 @ 9:31am 
+25% damage
+makes players 5% slower for every time you hit them
-50% clip size

or

+200% damage per shot
+shots travel in a straight line
+no reloading
-2 uber charge= 1 shot
-50% slower firing speed
Last edited by ComSeal; Jul 17, 2014 @ 9:32am
Faustey Frosty Jul 27, 2014 @ 9:09pm 
Originally posted by Glaceon's Magic Parcel™:
Pros-
No ammo required
Each hit slightly decreases movement speed
Darts travel MUCH faster and in a straighter line (But do still have dropoff)
Cons-
Overheats if fired for too long
Mild damage penalty
Overheating renders the weapon useless for five seconds
Maybe it could add too the Doctor Grodabort Packs?
Mumsfilibabba Aug 5, 2014 @ 5:46am 
+100% range
-40% clip size
-2 health every second
-25% shooting speed
on hit of friendly: +5 health on you and friendly player. +2% ubercharge
On hit of enemy: +1 health on you, -5% movement on enemy (can max make them 25 percent slower) -5% enemy made by enemy (Again, max is -25%) Will allso steal enemy medic's ubercharge ( 5% every hit) and enemy spy's will lose cloak (-10% every hit) when all enemy's are down to -25% movement speed and damage they will be stunned for 1 second everytime you shoot them! Enemy's will regain movement's speed and damage again (+5 every second they are not being attacked by anyone)

Sorry for bad grammar (and bad suggestion) :3
(+) No reload Necceseary
(-) Takes ammo from ubercharge metre (1 ammo takes 1% of charge)
(-) 10% damage penalty
(-) 20% less accurate

I like this kinda idea; having it kind of like the widowmaker for Engie; but for Medic!
Lothyde Aug 8, 2014 @ 4:03am 
Originally posted by Johnny- Save Peter Rabbit!:
(+) No reload Necceseary
(-) Takes ammo from ubercharge metre (1 ammo takes 1% of charge)
(-) 10% damage penalty
(-) 20% less accurate

I like this kinda idea; having it kind of like the widowmaker for Engie; but for Medic!

Those stats suck, a normal syringe gun for medic is better than that, 1st because it has more damage and accuracy, second because it has way more ammo than 100 which is the ubercharge you are talking about, NO ONE would use that. i think it should be better like this:

Damage increases as Ubercharge rate increases going to a maxium of 100% more damage
10% less speed on user while active
10% less firing speed
25% less damage
Magicmaan775 Aug 8, 2014 @ 6:55pm 
Here is my tale:
+no projectile drop off
+15% projectile movement speed
+no reload
+takes victims health and ammo and turns it into healing and Ubercharge
-neither enemy or medic can switch weapons while weapon is being fired
-marked for death while active
-20% movement speed while firing

Not the best of stats, but in a 1 on 1 battle the medic could sap the life out of their enemy, similar to the diamondback. The only bad thing is if you would be a much higher priority target to snipers and spies.
Lothyde Aug 11, 2014 @ 3:51pm 
Originally posted by Magicmaan775:
Here is my tale:
+no projectile drop off
+15% projectile movement speed
+no reload
+takes victims health and ammo and turns it into healing and Ubercharge
-neither enemy or medic can switch weapons while weapon is being fired
-marked for death while active
-20% movement speed while firing

Not the best of stats, but in a 1 on 1 battle the medic could sap the life out of their enemy, similar to the diamondback. The only bad thing is if you would be a much higher priority target to snipers and spies.

makes no sense, not being able to switch weapons while it's being fired? what the hell, you just stop firing and change the weapon right away, it's the same thing, and also how will the game detect that i'm firing to someone so they can't change weapon, because most of the time you miss the shots...
Magicmaan775 Aug 11, 2014 @ 5:53pm 
Originally posted by SymiX_DK:
Originally posted by Magicmaan775:
Here is my tale:
+no projectile drop off
+15% projectile movement speed
+no reload
+takes victims health and ammo and turns it into healing and Ubercharge
-neither enemy or medic can switch weapons while weapon is being fired
-marked for death while active
-20% movement speed while firing

Not the best of stats, but in a 1 on 1 battle the medic could sap the life out of their enemy, similar to the diamondback. The only bad thing is if you would be a much higher priority target to snipers and spies.

makes no sense, not being able to switch weapons while it's being fired? what the hell, you just stop firing and change the weapon right away, it's the same thing, and also how will the game detect that i'm firing to someone so they can't change weapon, because most of the time you miss the shots...

My purpose in saying that is so once you have sucked all the ammo out of an enemy's weapon, they can't hurt you anymore and you can start draining their health.
Emgee Aug 11, 2014 @ 6:24pm 
lots and lots of complecated stats, i think it should just use uber for ammo, and not need to reload. Also the projectiles would have more movement speed.
Magicmaan775 Aug 11, 2014 @ 6:42pm 
Originally posted by CaptainEpic:
lots and lots of complecated stats, i think it should just use uber for ammo, and not need to reload. Also the projectiles would have more movement speed.

It's hard to use Über for ammo, ecspecially of you need to defend yourself after you just popped an uber.
ogelsir Aug 13, 2014 @ 6:28pm 
Originally posted by Glaceon's Magic Parcel™:
Pros-
No ammo required
Each hit slightly decreases movement speed
Darts travel MUCH faster and in a straighter line (But do still have dropoff)
Cons-
Overheats if fired for too long
Mild damage penalty
Overheating renders the weapon useless for five seconds

Except the dart trajectory thing makes it take no skill to use, and also, five seconds is a bit harsh...
currant content Aug 15, 2014 @ 2:05pm 
Projectiles Fire In A Straight Line
Damage Chains To Enemies Near The Target
-25% Speed On Target
+75% Faster Projectile Speed

Can Overheat If Fired For Too Long
Cannot Be Crit Boosted
Crits Do 50% less Damage
Less Accuracy
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