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- Shoots electric projectiles that are not parabolic and penetrate players
- No reload necessary
- Uses ubercharge for ammo
+Wet players stays 2 extra secs stunned and receive 35% extra damage
+20% vs buildings
-50% slower reloading
-Removes the health regeneration if the user is wet
-35% less damage penalty
Deals less damage against dry players, deals the same damage as the normal syringe gun if the enemy is wet (and also stuns him)
+3 degrees random projectile deviation
50% slower firing speed
-50% damage penalty
-33% random critical chance
does +15% damage to buildings
on hit, enemy takes initial damage and aftershock
on hit, enemy has controls mixed up (or gets stunned... I'm impartial)
on hit, enemy moves 20% faster
-10% clip size.
Some ideas are from the person 2 posts below, others are original.
???
+30% faster syringe speed.
+15% damage.
-5% speed increase on target.
-20% clip size.
So, it's like a medic's Natascha?
Using your suggestion as inspiration, I think it'd be neat if the alt fire took some HP for a volley of needles. I'm not sure that giving medics a stun / bleed would be very balanced. Giving them a little bit of burst DPS to scare away scouts and pyros would be nice though.
blocks projectile penetration (like that of the righteous bison) while active
-25% damage penalty
- 15% slower fire rate
+ Right click will charge the next shot, using up 10 units of ammo. Takes 1 second to charge, and charge lasts 5 seconds (you need to fire within 5 seconds or it is wasted, leaving you with 10 less shots)
+ Charged shots cause a shock effect, damaging your enemy over 5 seconds and slowing him down 10%
Thank you everyone for the feedback!